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Messages - Krizpp
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1
Pixel Art / Re: Game art (my first post)
« on: August 21, 2017, 01:52:05 am »
Hey, Lockwork. Could you give me an updated picture of the original (after my advice)? I'd love to see your progress.

Thanks,
Krizpp

2
Pixel Art / Hotel Manager Characters
« on: August 21, 2017, 01:51:12 am »
(Please note this isn't a dev log. Just me having fun.)

Hello!  :)

I was playing a management game and thought about how interesting a hotel manager game would be with a pixel formula.

This didn't take me long at all. Each character probably took around 2-5 minutes.

The inspiration of my design is the "Prison Architect" no legs look.

Please let me know your opinions on my characters.


Hotel Manager:
(Used for hiring staff and general financial upgrades)


Hotel Doorman:
(Used for allowing customers through the front door. Affects your overall "Hotel Rating")


Hotel Janitor:
(Used for cleaning the mess left behind by chefs and customers. Affects your overall "Hotel Rating")


Hotel Builder:
(Used for building and breaking walls and furniture)


Hotel Security 1:
(Used for keeping ill-mannered customers in control. Affects your overall "Hotel Rating")


Hotel Security 2:


Hotel Head Chef:
(Used for cooking food and general food upgrades)


Hotel Chef:
(Used for cooking food. Affects your overall "Hotel Rating")


Hotel Customer 1:
(Used for funding the hotel)


Hotel Customer 2:


Hotel Customer 3:


Thanks,
Krizpp

3
Devlogs & Projects / Re: Squaretale's Pixel Game
« on: August 06, 2017, 01:03:12 am »
This looks promising. Sorry for no tips/critique. Keep us updated! I'd love to be on the loop of the progress of this game.

Thanks,
Krizpp

4
Pixel Art / Re: Game art (my first post)
« on: August 05, 2017, 02:05:01 pm »

working on tile sets for a future project.
small scene i put together.
any suggestions/critique?
thanks for viewing!

This looks fantastic, Lockwork. I'm nowhere near as good as you, but I'll just express my first impression anyway.

Perhaps try adding variant rock tiles (on the hill), as the repetition is heavily noticeable.
I noticed everything has some form of detail, except the roof. It feels like there is this hollow, empty space.
Maybe add some kind of roof tiles or planks of wood.

Thanks,
Krizpp

5
I've done an edit of the turret. Not sure whether you were meant to do this, but each pixel was bigger than 1 pixel. So, I resized it by 50% to 64x64. Try not to make your sprites too big.



I did an edit a few weeks ago for someone elses car, but this may be useful for you too. On the left:



Great edits. I see what you mean with the colours on the turret.

Also, about the size of the pixels. I upscaled it because I thought it'd be too big for the post (it was my first post after all). Sorry if that caused you trouble. :D

The cars are nice, probably the level I want to get at. I wasn't really going for anything with the car- just messing around.

Thanks,
Krizpp

6
Hey man,

Really good job for your first day. Some nice pixeling going on.

However, I'd try to refrain from dithering on objects that don't need it. For example, the wooly hat should be fluffy and smooth, not rough, which dithering makes it look like.

Try to limit the amount of colours you use as well. You have quite a lot on the green turret, and they're not really needed.

Don't be afraid to look at how other people do things you're trying to do.

eg.




Good examples of animated fire:



I'll try to do some edits of your pixel art tomorrow. Hopefully that'll make it clearer what I mean!

Keep up the good work!

Thank you for the reply and advice. I won't be afraid to look at other's work - it's how I got inspired in the first place. :)

With the dithering on the woolly hat; it was meant to look knitted.

I'm looking forward to seeing some of your edits of my sprites. It's great to be apart of this community.

Thanks,
Krizpp

7
Hi there!

I've seen so much great pixel art for many years, and it has always motivated me to try, but I never did. So.. I decided to finally give it a go. I'd like some advice, tips and critique. This was my first day, and it's also my first time posting, so go easy on me. ;D


Here is a "Tower Defence" robot enemy with a hi-tech "pulsing" shield. (Self critique: I don't like my animation on the fire)
I've put my "save after save" so you can see my progress.

Turret Gun


Then after I did that, I made a front view version to keep consistency.



In the same session, I wanted to try something different.. I scribbled on the canvas and worked with what I could see.
And well.. I ended up seeing Kirby in a woolly hat, I found it funny, so I went with it. (Self critique: I think the hat's shape could make more sense)

Kirby Hat



After Kirby, I tried making a helmet for a knight, which didn't go so well, but I went through with it anyway.
Yes, I know the background looks terrible.

Knight Helm



I want to expand to environments as well as just simple character. If anyone can provide advice on expanding my work, please tell!

My work is clearly nothing compared to what inspires me, but what do you guys think of my work so far? Especially for day one!
  :D

Thanks,
Krizpp


Edit:

Just made a car. Name of the car? No clue.


Edit 2:

I made a Tetris "mock up" with a total of 22 colours. It took me longer than it should have. I really love the "GAME OVER" font with the colour. I had a lot of fun with that one.


Edit 3:

Had fun making a peaceful desert scene. Felt like it was too empty, ended up forcing it and now I have these terrible looking stairs. Still, I had fun. :)

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