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Messages - Portrait
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1
Pixel Art / Re: Portrait for game
« on: July 14, 2008, 04:36:24 pm »
I was actually planning to add his eye into open view. And i like the pose you gave Atnas. Might try to change it up a bit. And JJ The little character isnt holding anything the thing sticking out from behind him is his hand but i forgot to add the shoulder i did and update and added a sword also.

2
Pixel Art / Re: Portrait for game
« on: July 13, 2008, 09:56:26 pm »
Well, its just a portrait of the Character in street clothes wearing a undershirt with a mask attached... Hes not supposed to be hiding i just liked the way it looked. And update the main character for the game has been added still making portrait for him. Will post as soon as im done.

3
Pixel Art / Re: Tiles
« on: July 13, 2008, 01:17:55 am »
Heh, nothing wrong with the flat look. Just shading is the main part to flat. You can draw a flat image but if shading is correct it will make that image POP and still be a flat old image. The castle image looks fine but shading looks a bit pillowed with random dots here and there. Could be better but you cant learn unless you try different ways.

4
Pixel Art / Re: Tiles
« on: July 13, 2008, 01:03:34 am »
Well, Straight edge is fine but flat? Add some depth, shades. It will make it look a lot better. And i would add more depth to the grass instead of just dots. It makes it look like straight top down view on a single piece of grass then a tilted top down.

5
Pixel Art / Re: Iso Character assignment
« on: July 13, 2008, 12:32:19 am »
I like but the dither in the hat, and the eyebrows don't look right to me. The dither looks like way to much over did it. And the eyebrows i have trouble noticing unless i enlarge it or look extreme close.

6
Pixel Art / Re: ChestPlate[WIP]
« on: July 13, 2008, 12:22:03 am »
This is more general drawing advice than pixelart advice, but it still applies: Think of objects as being made of shapes, not lines. Artists can use outlines to help suggest shapes, but outlines do not exist in the real world. Right now lighting and perspective don't seem to really exist, because you're treating these objects as being flat drawings.

I agree. And to add it looks like you've looked at several different angles of the chest and put them into one. Which just turns the chest plate into a Iso/2D doodle. Try focusing on how it would look if it was right in front of you on a mount. Use that image as a reference to shades and objects.

7
Pixel Art / Re: Gah... Help me. [WIP]
« on: July 13, 2008, 12:15:15 am »
I agree with Infinity. The Contrast is WOW to say the least. This piece reminds me of Maple Story for some odd reason. But the stand is a little unbalanced. The body and head fit wonderful but the puny legs look like its having trouble holding it up. It might be just be but thats the only thing i can notice at glance.

8
Pixel Art / Re: Sal collects eyeballs
« on: July 13, 2008, 12:11:26 am »
Hmm, i like it. The background is kind of plain but it fits it. Other then the background i love it!  :y:Great work!

9
I agree about the waterline but the Coin i think looks nice. And LOVE the character. So cute!  :lol:

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Pixel Art / Re: My first rpg tileset(not first tileset) C+C
« on: July 12, 2008, 11:48:35 pm »
Grass looks tooo obvious I'd suggest de-saturation or Contrast. It's way to high. And the character maybe add more depth and shadow to them. Other then that looks nice.

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