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Messages - Cpt Leaf Blower
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Pixel Art / Re: Help with palette
« on: July 15, 2017, 07:34:07 pm »

vs


If I had to pick on any one thing, it's that the darker version is hard to see. You need to up the brightness on everything, make the brights more fluorescent and the darks less low-contrast.
Easy way to do this I think is to just reduce how hard the darkness filter is.
As for the pallete itself, it's kind of dingy and brown. That could work if it's supposed to be a kind of dead area but you should look into some extra colors for props.
For example, given the nuclear waste bits of broken road, fencing, machinery, ruined cars, and bent roadsigns would make for excellent set dressing and color variety tests.

Thanks for the feedback! I will look definitely look into adding more colours for props, and also changing the contrast of the colours :)

2
Pixel Art / Re: Help with palette
« on: July 14, 2017, 02:30:45 am »
Hehe true :')
Here is a link for the image i use where i have drawn some different stuff
http://imgur.com/a/tPjKT

Here is the same image without the dark overlay
http://imgur.com/a/48Xld

hope this helps.

3
Pixel Art / Help with palette
« on: July 13, 2017, 08:13:47 pm »
Hey there fellas Smiley

I am creating my own game, and have therefore made my own palette for my pixelart.
I would like to get some feedback regarding the palette. The game is set in a dark dystopian future, so a lot of the coulours are very de-saturated.

Here is a link to the palette as an image: http://imgur.com/a/xZZCr

Thanks for your time Smiley

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