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Messages - hexdump
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Understood. Thanks!.

Thanks for the insights.

I was expecting the answer about palettes but I am a bit shocked about the size one. I thouht I always read that small sizes was better for any starting pixel art artist :/. But, your points are very sensible too. Could you comment among what sizes should I be moving? What about between 16 and 48 pixel? Could it be a good exercise to try to reproduce something in different sizes? For example 16, 32 and 48?.

Again, thanks a lot for taking the time to help here.


General Discussion / Is it good to use other's palettes being a newbie?
« on: October 27, 2019, 09:19:26 pm »

I'm at the very start of my pixel art learning and as almost any newbie I'm struggling with rendering (color) really hard.

I use aseprite and there's a lot of palettes to choose from and I have tried to use some (For example Game boy one with just 4 colors) and I feel like it frees me of the burden of selecting right colors beside applying good form and shape to my sprite. But, on the hand I think this won't let me improve with color :/.

So, do you think it is a good thing to use pre-made palettes to try to create pixel art for a newbie? (At this stage I am just trying to pixel anything I find in 16x16. It doesn't matter if they are pieces from other pixel artists, still life or whatever).


Job offers / Re: [PAID] Looking for Pixel artist metor/tutor/teacher
« on: October 26, 2019, 11:29:15 pm »
I have sent you a PM.

Job offers / [PAID] Looking for Pixel artist metor/tutor/teacher
« on: October 26, 2019, 12:20:49 am »

I'm a seasoned game developer that want to get into art. I'm looking for a pixel artist mentor/tutor/teacher. The work consists in guide me through the process of getting better at pixel art mainly at rendering subject (coloring). I'm not totally new to pixelart. I have done several pieces and I can show them to get a grasp of what my level is (I think it could be low/medium).

The main flow I would like to follow (I'm opened to any other if it is consistent) is:

1) We talk about what I would like to improve
2) You send me exercises, supply ideas, what I could do to improve on the subject, etc.
3) I send you my work and you critic it and explain how I could improve it through skype or just by sending back annotations.
4) Loop to 1

It is a long time job because I'm really interested in improving but it won't take too long from you everyweek. I think no more than 1h. If you are good and I see improvement, I can fit any schedule you have. I know we all have day jobs we have to attetnd, so, I am very open to any schedule you could have.

What can you expect from me:

1) Regular payments
2) Practice, Practice and Practice.
3) Very flexible schedule
4) Very open to new ideas

Some art styles I like as reference:


Please post your portfolios here or just PM me. I speak spanish and english. Only serious people!

Thanks in advance.

Pixel Art / Back to the roots... ball bouncing and moving
« on: June 13, 2017, 05:39:28 pm »

This is my first take in a moving and jumping animation. What do you think guys?


Pixel Art / Re: Back to the roots... simple ball bouncing in place.
« on: June 13, 2017, 04:22:49 pm »
I tried to avoid extreme streching here and try to keep the roundness a bit more. Perhaps it feels better now:

What do you think?

Pixel Art / Re: Back to the roots... simple ball bouncing in place.
« on: June 12, 2017, 10:15:32 pm »
I did some edits to the original. I think it is much better now:

What do you think?

Pixel Art / Back to the roots... simple ball bouncing in place.
« on: June 12, 2017, 04:41:42 pm »

I'm a newbie at animation. Have found some really nice exercises to start and would like to hear the opinion of the community for my first exercise. A simple bouncing ball (inplace).

For me it is ok, but perhaps more experienced users can spot problems. What do you think?

P.D. I can send ase file if needed.


Pixel Art / Re: How do you start with animation?
« on: June 04, 2017, 01:35:45 pm »
Thanks for the answers.

By the way, what a nice animation :).


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