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Messages - tehwexxl0rz
Pages: [1] 2 3 ... 45

1
Pixel Art / Re: Girl with a gun - Shooting Animation [WIP][C+C]
« on: February 08, 2014, 04:04:42 am »
Why doesn't anyone on this site openly admit to drawing an established character? ???

Heather Mason, Silent Hill 3:


2
Pixel Art / Re: [WIP] Game Character
« on: January 27, 2014, 06:54:31 am »
Dude, seriously? You haven't even tried. Draw the whole character and don't worry about style. We can't critique something that doesn't exist yet.

Considering 1) you want to make a game and 2) you aren't comfortable drawing a single character, making a list of characters to put in your game should be the last thing on your mind.

If you don't have any ideas for the protagonist's design, try describing him in as much detail as possible and then collecting reference pictures that exemplify that description in some way or another.

3
Pixel Art Feature Chest / Re: Pacific Grove
« on: January 05, 2014, 06:24:32 am »
DUDE. Your foliage just keeps getting better. <3

The composition is a bit unbalanced... Tree on the right, empty on the left, and the slope of the mountain draws the eye toward the center-ish.

But yeah, awesome textures. Looking forward to see it progress! :)

4
Pixel Art Feature Chest / Re: Thoughts on Resolution
« on: November 25, 2013, 01:01:31 am »
The pixel art feels much more purposeful at 640x360. At 960x540, there's aesthetically no reason not to use HD art.

Another thing to keep in mind is that 640x360 will also scale perfectly to 720p!

5
Pixel Art / Re: Health Bar
« on: November 20, 2013, 04:13:42 pm »
Before you continue, I think it's important to ask yourself what it is you are trying to communicate with the image.

What is the player looking at? A red square? What does it represent?

In the case of Doom's famous health indicator (an avatar that appears increasingly beat-up as you take damage) the meaning is clear. The avatar is YOU and losing health is bad, because look at your messed up face! It illustrates your physical status in a completely literal way. However in the case of this red square, you are representing something ABSTRACT in a completely literal way, sacrificing the readability of a traditional meter. Is there a good reason?

6
Pixel Art / Re: Creating a 64x64 platforming animation. [WIP]
« on: November 20, 2013, 03:38:16 pm »
Pay attention to PPD's edit! :)

Specifically note how much more room you can have for detail when you remove internal black outlines. Also don't try to add texture everywhere - it has a flattening effect! Instead focus on defining major volumes with shadows and use highlights sparingly.

Boobs could also use a little lifting
Not at all. They are already quite perky considering the lack of support.

While we're on the topic of breasts, take note they'll be fully exposed when the jacket moves (if you animate it realistically.) Nothing wrong with that, but if it's undesired consider altering the design. ;)

7
Pixel Art / Re: Large 3/4 view NES figure (nude)
« on: November 15, 2013, 02:28:47 pm »
Sloppy paintover, hope it helps:


8
Pixel Art / Re: Comments and Criticisms Jinx
« on: October 21, 2013, 12:43:13 pm »
Without all the ammo clips and buckles and combat boots it just looks like a generic raver.
The face proportions are off, but no use dwelling on that until you've got the overall figure.

Sketch the full thing before you fill in the details. Do LOTS of figure drawing. Anatomy takes practice! :y:

9
Pixel Art Feature Chest / Re: A Samusy character for a Metroidy thing
« on: October 21, 2013, 12:26:49 pm »
All aboard the edit train, choo chooooo!



I have no idea what's going on with head. Is that hair with a headband or some kind of helmet thing?

I would add at least one color to accent the blue and break up the monotony.

10
Pixel Art Feature Chest / Re: [WIP] Action/Adventure Sprites
« on: January 31, 2013, 02:58:07 am »
Facet, beauitful edit! Thank you :)

I'd like to keep the messy spiky hairstyle, but there's still a lot I can learn from your edit, especially with regards to shading the hair and defining the shapes of the face.

I think I found a happy medium for the hair in the sprite.

Update + idle animation:

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