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Messages - Noba
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Pixel Art / Re: Looking for critique on some game art (gifs)
« on: May 12, 2022, 04:22:25 pm »
Thanks for the reply! It's all very informative. I'm going to try and reply to it all with my own thoughts though I'm very disjointed and horrible at explaining myself, so I'm sorry for that lol

So you're definitely right in that it looks generic, and no the drippyness isn't intentional, it's supposed to look cracked and ruined, though I'll go back and give it a bit more thought.

The dirt came at the very beginning when I sat down and decided "okay, I'm going to get good at making tilesets", and then after came the bricks. There's definitely a bit of inconsistency between the two styles so I'll have to decide which to keep, though both are tempting.

I was trying to add more uniqueness into it with that crystally look, but clearly I need to go more with that and incorporate that sort of theme more with the rest of the tiles rather than just the trees. This is still early so it definitely wouldn't be hard to add more of those elements, though I'm not sure if it would really make it unique enough.

I definitely want to work more on the background too, but I really am stuck with the tiles and I'm not sure how to edit them to make them fit into the ruined look without being noisy and messy. Earlier the background bricks were much smaller and really had that sort of gritty and ruined look but I found it to be far too noisy and made the whole thing look ugly.

One other thing is that I do like the sort of hard edge look of the outline, which I planned to incorporate into both the player and the enemies and other characters, while keeping it from the tiles to help them stand out more. I'm going for a sort of lighthearted and "clean" look with a bright clean contrasting colour palette, though I'm not sure if I'd call it clean as there is detail, but that's the closest word I can think of right now. Am I making sense? lol

Overall, I guess that's kind of the work I'm trying to go for, I'm trying to make it bright and colourful, with characters and interactable elements standing out, hence the outline. I'm really terrible at explaining myself so I hope what I've said and what I have helps to convey what I'm going for.

The idea is for this to, possibly, be either a roguelite or a metroidvania (it really is too early to tell but I have ideas), the entire idea of the biomes being that they're underground, but places you wouldn't expect to find underground.

One of my ideas for a later area is a huge open cavern with a floating city in it, which I thought could look interesting. That sort of thing, where you never know what to expect next. I think keeping it as a forest with ruins would be okay for the first area, just to not jump right into the deep end, though it does need work to make it less generic.

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Pixel Art / Looking for critique on some game art (gifs)
« on: May 11, 2022, 05:26:10 pm »
Last time I posted here was like 5 years ago, and looking at my art from back then makes me kind of embarrassed lol

Please let me know if posts like this aren't allowed.

But anyway, I'm looking for opinions on some game artwork. I have the following gifs from Unity (Please ignore the banding, it's pretty much the only way to keep file sizes down). The game has no background yet, but the idea is for it to be an underground forest, hence why the lighting is dark:

The scene is just a random scene I've set up to experiment with the art, and not anything for the final game. I'm also not decided on whether the lighting and bloom should be pixelated or not.

Lighting enabled:


Lighting disabled:


There's also the following sprite sheet, please ignore how messy it is.


The palette is also here, I'm looking for advice on whether I should make my own palette or not:
https://lospec.com/palette-list/the-y-gigante-reverted

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Pixel Art / Re: Pixel Art Sci-Fi Rifle
« on: April 25, 2018, 03:14:55 pm »
is really cool :y:
i recommend some energy indicator like something glowing a power led
or something glowing of course if is a energy weapon :lol:

Thanks! :)

Yeah it's an energy weapon. I'll try out glowey bits, although I'm not too good at that.

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Pixel Art / Pixel Art Sci-Fi Rifle
« on: April 24, 2018, 08:37:53 pm »
Just recently got back into pixel art after a break and made this gun. Does anyone have any criticism for it?



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Pixel Art / Re: Tell me What You See
« on: January 29, 2018, 04:41:10 am »
A spaceship or a gun?

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Pixel Art / Another Spaceship (Need criticism!)
« on: January 28, 2018, 11:28:55 pm »
Been a while since I posted here, still a very big beginner with this thing but I've started on another spaceship. Specifically, a hovering cargo ship kind of thingy.


I'm mostly looking for criticism on the shading (and anything else you can think of!), right now it's limited (you'll notice block colours in places), but the only reason for that was so I could try and get perspective down.

Anything else you can give me advice on would be great, I've been trying to get back into this sort of thing again and I've been struggling with it a lot. :)


EDIT: I did try to keep as little colours as possible, but in places this was a bit hard, so there are more than 5 greys occasionally.

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Pixel Art / Re: Opinions/Critique?
« on: August 15, 2017, 10:17:17 pm »
Are you doing a video game ?
Yep!

Quote
for me looks good now :y: And please show more than pistol in short time!  ;D
What do you mean?

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Pixel Art / Re: Characters and monsters
« on: August 09, 2017, 05:59:00 pm »
Honestly these are pretty great, I can't think of any criticism or anything, but I'm new to pixel art-ish so I wouldn't know anyway.

One thing I can say, though, is that on the third monster, maybe make the darker shading on it's belly a bit darker? Doesn't seem that round, if you know what I mean.

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Pixel Art / Re: Opinions/Critique?
« on: August 09, 2017, 05:57:41 pm »
It look better now but we can stull get it more light stuffs and shadow stuff. Engine can get more of light stuffs , what does it mean ?





About the light stuff you can read more here http://www.itchy-animation.co.uk/light.htm

Oh and I made some grammatical error in those images sry for any trouble about that
Thanks! I'll work on that soon, just finishing up a cutscene.

10
Pixel Art / Re: Opinions/Critique?
« on: August 09, 2017, 10:58:21 am »
I'm sorry if I offended you I do not know much about ships and I thought the tip would be the door for the boxes and the main door for the crews.

And about the main doors (of course this silver one on the center ;D) I think it should have lights like you know. In night you need to deliver a really important package and you need to see door, about a shading use darker Orange (use 4 or 5 shades or orange test it)

Oh no you didn't! I ended up getting rid of the whole thing anyway and making it a lot smaller, also added a few more bits of grey to break up the orange:


Its great
Thanks!

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