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Messages - weaselpa
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Archived Activities / Re: Secret Santa 2010 - The Sign up
« on: November 19, 2010, 06:52:16 am »
Greetings, community...

Please do sign me in...

I wouldn't want to limit my gift giver with my likes and dislikes so feel free to pixel whatever you like...

Awaiting to see some great pixeling once more in this post...

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Archived Activities / Re: Secret Santa 2009! GIFTS GET!
« on: December 25, 2009, 04:56:12 pm »
Thank you, very much, 'junkboy'... I only wish i could play with those pieces...
Merry Christmas and a Happy New Year to all...!

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Archived Activities / Re: Secret Santa 09 Signup!
« on: November 16, 2009, 09:29:01 am »
Count me in, please...

I like: comics (Batman, Daredevil, Judge Dredd, Green Lantern), Thundercats, TMNT, the 'Discworld' novels, RPGs, sci-fi/fantasy (most preferably Star Wars), game mock ups, board games with miniatures...

Apart from the above, please feel free to pixel whatever you like... After all, a gift is a gift...

Thank you, very much...

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Pixel Art / DA avatar...
« on: June 16, 2009, 02:34:50 pm »
Greetings to all...

Having plenty of time in my hands, i decided to make this avatar for my 'deviantart' page...



I would love to once more receive c+c...

Thank you in advance for your time...

//edit ptoing: [img] tags are handy

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Pixel Art / Re: Adventure game background WIP
« on: May 06, 2009, 09:38:57 pm »
Thank you once more for your comments...

You say it's crazy to work at the pixel level all of a sudden... I'd say it's fascinating and daring at the same time... I'm pixelling for about one and a half years now but i still am a beginer... I have posted some things here before... I may have read about pillow-shading, AA, dithering or whatever but i know nothing about limitations and general rules (ex. how many colors for a sprite?)... I really like the fact that i can create a scenery, objects, movement in these tiny dimensions... It's like a game and a math excercise (i hate maths) all at once... I'm mad at me because i didn't start pixeling earlier in my life...
Indeed i already know of Pixel Joint... Buloght's gallery was actually one of the early ones i viewed there...

As for this piece... I was about to put that 'flat horizon line' you mention on the far back... Eventually, i decided to skip it as i wanted to show the tree is high on a hill... As for the clouds, i think i could work on them alot more... I want to show it's a cloudy day but i don't think it's visible as it is now... I don't want to lighten more the left side of the tree as it's a moody weather with not much light... Some of the branches look awfully funny being that unproportioned...

Thank you again for your time and comments...

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Pixel Art / Re: Adventure game background WIP
« on: May 06, 2009, 04:48:09 pm »
Thank you for your comments so far...

Hugo: Thank you for the nice comments... It's indeed supposed to be a boulder as Mathias pointed out...

Mathias: I admit i was shoked by the information that there are 24 unique colors on the piece withought counting the human sprite... I do not know about the rules that apply in game pixeling in general so i decided i would create a pallete for each component of the image and about six colors to each pallete... Again, i do not know if this is correct or not... I do not know about color limitations or what rules exist on pixeling in general... I just want to have a 'real life' feel as a result and not a 'cartoony' one... Furthermore, at least one color is present in more than one component for consistancy's sake...

If there are specific rules i should follow about color limitations and pixeling in general, i'd like to know more about them...

Thank you again for your time and comments...

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Pixel Art / Adventure game background WIP
« on: May 05, 2009, 10:43:49 pm »
Greetings to all...

After my last post two days back, i decided to go for a more 'true' pixel approach of the subject...

This is a wip of a background for a possible adventure game...


I'd like to know your opinion about the current piece...

Thank you all in advance for your time and comments...

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Pixel Art / Re: Is this pixel art...?
« on: May 04, 2009, 05:08:24 pm »
Thank you all for your commenting so far...

Mathias: The reason i care is because i wouldn't know if it is politically correct to use this method for a possible game... Maybe it's a silly question but is it right or wrong for such a game to have these graphics...? I believe that the human sprite is obviously a pixel piece but what about the background...? Again, i do not know if such a question is meaningful that's why i'd like some opinions on this...

crab2selout.png: You're absolutelly correct on your comments... Still, i'd like to point out that this piece is just a wip... There are empty spaces in it and the castle is more of a rock than an actual building... I merely wanted to experiment with the technique adn didn't have anythig specific in mind... Therefore, i didn't pay any attention to volumes, light, etc... I've read the thread you linked to and from what i could understand, my piece is not a 'original' pixel one... Still, i would not know if it is right or wrong to use it in a possible adventure game...

Thank you again for your time...

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Pixel Art / Is this pixel art...?
« on: May 03, 2009, 08:47:03 pm »
Greetings to all...

I tried to make a background image of an adventure game... The inspiration came from the golden age of adventures and titles like 'The Legend of Kyrandia' and 'Indiana Jones: The Fate of Atlantis'...

This is the image i created http://img359.imageshack.us/img359/24/pixeladventuremockup.png

I used the pencil tool in Photoshop at 20% opacity and some brightness/contrast, hue/saturation occasionally...
I really wanted to know if this piece qualifies as 'true' pixel art since i used the technique i mentioned... Am i allowed to use it for creating similar background images...?

Thank you in advance for your time and critiques...

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Pixel Art / Re: Light vs Darkness
« on: December 29, 2008, 10:01:55 am »
Hello, again...
ptoing: thank you for the edit...
fil_razorback: Thank you for commenting... The transition between floor and walls was quite troublesome, i should admit... I finally decided to put some shading but don't know if it works... About the 'techy' lines, i didn't want to anti-alias them because that would give them a third dimension which i didn't like since they're just patterns on the floor... Still, i decided to add some more lighter ones just for the variation you proposed...
So here's my edit...


May the Force be with us...

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