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Pixel Art / Re: [CC] Tiling water
« on: May 07, 2019, 08:46:08 pm »
thanks for the thoughtfull criticism. my intent was for this to be deep water, and i didnt make caustics, instead i believe i made it too ambiguous but the intent was for the light blue to be wave crests, the and the dark blue to be wave shadows. any suggestions on how to make it less ambiguous?
thanks again for the patience and attention.
also, here is a gif with all ingame elements that i made so far

and the main menu

the scale of some stuff is intentionally off because it is an arcadey mobile game.
maybe this will sell the scale better? or maybe make it look worse i dunno
thanks again for the patience and attention.
also, here is a gif with all ingame elements that i made so far

and the main menu

the scale of some stuff is intentionally off because it is an arcadey mobile game.
maybe this will sell the scale better? or maybe make it look worse i dunno