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Messages - Blueberry
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Pixel Art / Re: Skyler, portrait of a fictional horse
« on: January 03, 2008, 08:58:13 pm »
that's an interesting look, but maybe going a bit too far for my tastes, and also, the face wasn't supposed to be dished, but a minor detail. :)

I'll surely be staring at this for a while figuring out just what's been done. All the bright highlight's and heavy shadowing I feel make them look a bit too old.

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Pixel Art / Re: Skyler, portrait of a fictional horse
« on: January 03, 2008, 08:55:22 am »
Well, before my pixel stuff I coloured a lot of traditional inked cartoony stuff and had a love for cell shading, so thats where that came from. It was quite intended to be cartoony. I can see what you mean with the anatomy. I really don't like the neck, and I'm thinking of redoing it, though, the picture was a gift for an ex’, so I'm also a bit reluctant to work on it. The horse anatomy picture you've linked looks very much like a draft/shire horse to me, while I was working with reference's of horses more along the lines of Arabian's.

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Pixel Art / Re: Skyler, portrait of a fictional horse
« on: January 03, 2008, 07:37:43 am »
I'm having some trouble with Pixen. I've managed to improve it a little I think, but now I can't figure out how to delete a colour from the Pixen Pallet, and I'm worried that this colour seems to be exported with the PNG.

I'm finding it really annoying that in this software it's easy to create a new pallet colour but impossible to remove one.


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Pixel Art / Re: Skyler, portrait of a fictional horse
« on: January 03, 2008, 07:11:55 am »
I just tried switching my screen to PC Gamma (2.2) and it made it worse. I guess I should fiddle with the pallet of these to be a bit less stupid. When I created them, I was using a pretty dodgy screen.

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Pixel Art / Re: portrait for dialogue
« on: January 03, 2008, 04:21:31 am »
The middle circular area feels a bit flat, maybe adding some curve to the highlight over the red area could help. It's a pretty neat concept. :)

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Pixel Art / Skyler, portrait of a fictional horse
« on: January 03, 2008, 01:46:41 am »
Hi there. About a year ago I became interested in Pixel Art, but then relationships and other real life struggles filled up my life and I stopped. My interest has recently been revived by playing a Gameboy Advanced game version of the TV series "Avatar: The Last Airbender".

In the mean time, I've bought a low end Wacom Graphire tablet, so I'm naturally hoping that this time I'll be able to work on pixel art and not start to go mad from the repeated ceaseless clicking of my own mouse. Anyway, on to business. Back then I did a total of 5 pixel art pictures, 3 of which were rather standard tutorial 'draw an isometric box!' type things. So, i'll show you the two slightly more meaningful ones. As the first picture I've ever made of a horse, and with no reference material aside from crummy low resolution jpeg's of horses from around the web, I think I did a pretty good job! What do you think?


First non-tutorial pixel art, from a year ago


Second horse. I spent less time on this one as I didn't have any friends to keep me motivated with it. It's also the last pixel art i've done.

Shape and perspective are obviously pretty out of whack with the second one, but for my first picture of an entire horse, I think it came out okay...ish. The first one originally had a bulkier neck, but as I was doing it as an avatar for a friend at the time, they requested it be more slender. I still think the neck looks too skinny, but they liked it.

Edit: As a side note, the darker pixels, especially of the mane, sure did look brighter on my old pc than this new Mac. I wonder if there's some colour profile doohicky going on in these png's.

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