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Messages - BlackFang
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1
Pixel Art Feature Chest / Re: [WIP] Platform Game
« on: August 09, 2013, 07:10:46 pm »
Arachne, yeah, ure totally right, right now the clouds look like paper sheet... i think its kinda too late to change the size of the details, but ill sure try the occlusion, once i get something done I'll show here.

Quick update on the Knight:

I'm very happy with the metal palette i got, but i can't chose a good one for the golden parts... I also need to put ornaments on the armor like i did to the helmet


2
Pixel Art Feature Chest / Re: [WIP] Platform Game
« on: August 07, 2013, 11:44:23 am »
Here is what i got with the background so far:



I'm almost satisfied with it, just need to start the changes above the moon.
In the meantime, the guy in our group that was responsible for the character's concept left us, and now i'll have to do that on my own. The problem is that I suck at anatomy, so I'm in need of some help here. The idea of this character is that he is a king's guard (with fancy armor), but when he was a kid he suffered an accident, so he is kinda disfigured and blind on his right eye, for that reason he uses a mask under his helm to cover his face.


3
Pixel Art Feature Chest / Re: [WIP] Platform Game
« on: August 01, 2013, 12:58:58 am »
Right now im trying to decide between these 3 variations:

1)

2

3



Anarkhya, after i finished the number 1 variation, it really looks more like our moon, but then i realized that this is a fantasy game, so i prefer to chose the most stylish one, even if it is technically wrong. In the end i really liked the result, but now i can't really chose between these 3.

Hideon, I got the inspiration on this scene by looking at the sky at my home on one night. I remember clearly that the clouds' color value were almost the same as the sky, changing only the saturation, to the point that i had to concentrate to see any difference. But in the end your edit is visually better, so thanks for that! I followed your advice. And the halo, that was really a nice touch.

My next move is to remove the 'spikiness' on the clouds' highlights near the moon.

4
Pixel Art Feature Chest / Re: [WIP] Platform Game
« on: July 29, 2013, 02:04:53 pm »
 Hi again guys, sorry i have been busy (college) lately and haven't replied, but now i'm ready to continue working on this game.

epigeios - Yeah, you're right, ill try to add some highlights on those pieces, thanks for the insight!

Right now I'm stuck at detailing the moon, it was based on this picture but I cant seem to get it right:
http://d1jqu7g1y74ds1.cloudfront.net/wp-content/uploads/2010/02/Full-Moon.jpg

Any thoughts?



5
Pixel Art Feature Chest / Re: [WIP] Platform Game
« on: June 08, 2013, 02:22:46 pm »
I don't know if this is considered a double post since i have made some progress, if it is I'll just delete it.
I just want some C+C on this piece because i want to finish it as fast as possible since i'm already got bored on it. (i haven't started on the moon yet)


6
Pixel Art Feature Chest / Re: [WIP] Platform Game
« on: May 25, 2013, 04:09:39 pm »
Pix3m that's some cool mockup! i love seiken 3 style, one of my favorites SNES games

I'm currently working on a cloudy night sky and a rocky mountain scenario, but i don't know if i'm putting too much detail into it, what do you guys think?





7
Pixel Art / Re: My first "detailed" sprite character
« on: May 12, 2013, 09:42:51 pm »
There were still some wrong colors on the palette on the bottom that you posted. I fixed it for you, try to use this if you are still having problems with your colors:



Edit: one suggestion, you dont need to always vary the color from almost black to pure white, usually you only do this on REALLY shiny things, and also try to use less saturated colors, I will post an edit later to show my point

8
Pixel Art Feature Chest / Re: [WIP] Platform Game
« on: May 12, 2013, 09:19:54 pm »
 Mr. Fahrenheit: Even though your palette is more like real life, i want a fantasy game, realism isn't that necessary. Anyway, i think you got it wrong, Clouds are white and the sky is blue, you painted it the other way. Anyway your edit look really cool, since blue is my favorite color, I'm always attracted to high saturated blue skies.

Pix3M: thanks for the info that's very useful, but how do i do that creating tiles that can have multiple intercalated branches? In the end is not the leaves that are displaced at random, its the sum of depth + branches + leaves. and they must look cool when placed side by side

Wayno: Yeah, i might end choosing 3 mainly because of the mood, this game will have plenty of open places where i can put the craziest sky palette (my favorite color among those is the 10, but I don't think it fit with the mood)

PypeBros: thats the Anti aliasing, i will get it right once i define the colors of the sky, the AA was made for the third BG

As for the Forest BG, I reduced the layers to just 2, i think that's enough, here how it is so far:







I posted this on pixeljoint, but that doesn't mean I'm finished with this piece, until the game is released or discontinued everything is subject to change

http://www.pixeljoint.com/pixelart/77960.htm?sec=date

9
Pixel Art Feature Chest / Re: [WIP] Platform Game
« on: May 12, 2013, 12:14:10 am »
Working on the forest BG, this is the foremost layer:


10
Pixel Art / Re: My first "detailed" sprite character
« on: May 11, 2013, 05:49:14 pm »
By fringe i meant 'hair on his face', i didn't know the word for that so i looked on google, sorry.

-Edit: lol, by hair on his face I don't mean facial hair (beard), i mean this http://i01.i.aliimg.com/wsphoto/v1/798684255/Wig-non-mainstream-long-curly-hair-fluffy-font-b-bag-b-font-high-temperature-wire-oblique.jpg

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