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Pixel Art / Re: 8 direction base
« on: May 19, 2007, 07:07:09 pm »
Try it now.
Basically, if you want to have a good rotation and want it to be 8 direction exactly, you need sprite 1 to be perfectly facing the side. Sorry if it sounded complicated, I have a way to complicate my explanations.
I think the animation looks awkward because of the actual speed of rotation the frames dictate. The best way to explain this is to look at the legs. Imagine the rotation distance needed to go from sprite 2 to sprite 1. Now look and imagine the distance needed to go from mirrored frame 1 and frame 4. They is much more rotation going on from 1-4 and thus you see a big jump in the animation. You would need an additional frame which represent position in sprite 1 facing the other side.
Hope you understood my explanation.
Basically, if you want to have a good rotation and want it to be 8 direction exactly, you need sprite 1 to be perfectly facing the side. Sorry if it sounded complicated, I have a way to complicate my explanations.
