Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MikeG
Pages: [1] 2

1
Pixel Art / Re: T.D.S Tiles
« on: February 14, 2008, 06:28:27 am »
i quite like it at the moment, but i think the floor should be a bit darker. I think it could also use a highlight to go along with the shadows. I like the pattern on the floor though - but it looks a little flat as is.

Also, the east and south wall shading should probably be on the other side to keep the lighting consistent from the north west

I made a quick edit:


i changed the black to a DAAAARRRK red, fixed the wall lighting and darkened the floor and put in a highlight - i added a colour for the shadows.

this may be darker than you wanted, but i think it shows a little more depth between the walls and the floors.

2
Challenges & Activities / Re: Descramble It! Pixel Puzzle!
« on: February 12, 2008, 05:46:36 pm »
ive now spent like 2 hours trying to get this puzzle, and its driving me nuts, so i thought i'd share what i've "accomplished" so far, in hopes that someone else sees something in my mess and can finish it...

it doesn't look like anything to me, but each tile in the big chunks doesn't really seem to fit anywhere else. Maybe i've just stred at it too long and i'll get laughed at in a minute, but oh well :)

whats interesting (to me at least) is that the straight bits where it seems to not fit well are mostly on the tiles themselves, not in the border between them... thats why i've joined it up like this.

Anyway, i cant stand looking at this any longer, enjoy!


3
Pixel Art / Re: [WIP] Isometric City again (this time with editing done)
« on: February 04, 2008, 02:22:55 am »
I did a quick edit on the man, both with and without a black outline. I tried to clean up the shading a bit, and put some more detail into the face.



The scene could certainly use some shadows to give it a bit more depth.

And like every other isometric pixel art piece thats ever been attempted, its all about the little details that give it life. cars, more people, animals, smoke, etc all add up to make these sorts of scenes more than the sum of their parts. Just keep adding things (as long as they're consistent with the style of the other bits) and you can't really go wrong!

4
Pixel Art / Re: [WIP] Isometric City again (this time with editing done)
« on: February 02, 2008, 01:44:14 pm »
I think their left (our right) arms should be a little bit longer, maybe one or two pixels.

You probably do need the black outline around the perimeter of the people to keep the style consistent with the rest of the piece, but i think you can get away without outlining the head / the line between the legs, etc. Try to work actual meaningful details into the faces, like their noses and cheeks and everything.

but good work so far nonetheless!
For some reason i really like the traffic cones and rubbish bins.

5
Pixel Art / Re: [WIP] tiles n trees
« on: February 02, 2008, 03:56:50 am »
although i have no engine for my game, i may eventually make one.
In my "conceptual" engine, the black of the shadow doesn't actually ever show, its there to determine what sections of the light ground are transparent, and hence will show the dark ground through.

I also just googled rpgmaker, and based on the 4 images i looked at, i'm struggling to see how my tiles are similar, since rpgmaker seems to be a program to put tiles all together into a game, rather than actually design them. What about them is similar?

6
Pixel Art / Re: [WIP] tiles n trees
« on: February 02, 2008, 02:46:18 am »
i did a bit more work on the tree, and came up with a fairly nifty way of doing the shadows.

Each ground tile has an equivalent shadow tile, which is masked by a black blob of shadow for each thing that casts a shadow. Yea... what he said. heh

anyway, here's the latest and greatest batch of tiley goodness.
I think i'll add some more grass variants, as well as a border between dirt-clay. I think i like the clay after all

as always, critiques are very welcome.


7
Pixel Art / Re: [WIP] the shack
« on: February 01, 2008, 03:59:29 pm »
that looks awesome! i agree it could be brightened up a bit, though. Perhaps just the central mountain + house could use a little brightening + contrast, since their the focus of the piece.

The clouds in the very lower left look a bit like a floor to me as well, since they haven't got the blue shading / specular lighting (if thats what its called) like the other clouds.


Awesome grass + rocks tho! Although i'm not sure grass can actually grow on a surface that high or that steep, since the clouds can't actually rain on it ;)

8
Pixel Art / Re: [WIP] tiles n trees
« on: February 01, 2008, 08:51:28 am »
ive edited the tree a bit, its now a lot smaller and more top-down.
i dont know how to do a trunk for it, or if it even needs a trunk at all anymore...

i think it looks pretty good :)

maybe its a bit too round now though, what do you reckon?


9
Pixel Art / [WIP] tiles n trees
« on: February 01, 2008, 06:55:25 am »
hey guys, ive started working on a 32x32 tileset, and so far am pretty happy with how its progessing.

I like the grass and dirt tiles quite a bit (the grass might be a bit too bright), and the "clayish" ones look ok, but i dont know if i'll keep them, they seem a bit out of place next to the other tiles.


Anyway, i've started doing a tree (it will be the biggest single "thing" i've ever done, weighing in at a hefty 105x107), and would like some critique on the general shape of it, and the detailing on the left part, which i've spent about an hour on, but don't want to invest too much more time in if it looks like crap :)

anyway, i'd certainly appreciate any suggestions you might have on any of the tiles, or the tree.

on the left is all the tiles sorted out, and the rights a sort of quick mockup of how they fit together

thanks!



10
Pixel Art / Re: [WIP] Isometric Scene
« on: December 13, 2007, 12:49:26 pm »
OK, i think i've finished doing the cliffs. I'm not actually sure what hue shifting and unifying the overall palette means, but i put the darkest grass green and a blue into the cliffs shadows, and i think it works pretty well. I know there's no shadows on the grass below the cliffs, but they'll be coming later, if at all. I quite like the cleanliness of the shadowless ground.


Pages: [1] 2