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Messages - thedaemon
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1
Pixel Art / Re: [C+C] Fire Sword Skeleton
« on: January 21, 2016, 08:49:12 pm »
First off, it looks kind of skeleton based. But the mid section is so confusing that I don't know what is going on. It looks like a wispy ripped shirt. The sword?!?!?! also looks like a sickle split in two. Now the fire's colors aren't the colors I normally see when I see fire burning. So that would be my main issue. It looks more like smoke in the way you have it now. Especially the floating pixels.

2
Pixel Art / Re: Rogue...lite?
« on: January 18, 2016, 09:53:29 pm »
Love the little trees! Do the characters really need the black outline with such few pixels available to them? Couldn't those pixels be used for me detail?

3
Pixel Art / Re: Summerwind
« on: January 08, 2016, 04:47:59 pm »
I am currently working on an edit, sorry I haven't posted it yet, still a heavy WIP. You currently have hundreds of colors, which is overkill as well as many other things that bother me, but a picture says a thousand words so I will post it as soon as I get it close to what I want to explain.

Edit:


I did a few things here but gave up as you have way too many colors and it looks like you didn't pixel this. The black outlines really aren't needed and as you can see in a few areas look fine where I removed them. I can't really read the characters on the screen so I wasn't sure how to edit them besides removing that really dark black. Throughout your palette you have many colors that are nearly identical to a few others. Notice how I removed the black shadows. Shadows should not be black but reflect the ground that they are cast on. I edited a few buildings as well but didn't touch the ground much. Again, you have outlines over everything which I don't think so be there.

Here is a image with reduced colors, down to 32 colors. (Note I didn't finish my edits on this one.) I know there are a few details missing but that's because I used software to reduce the colors and didn't do it manually. As you can see much of the detail remains.


I hope this helps some.

4
Pixel Art / Re: Summerwind
« on: January 06, 2016, 05:21:21 pm »
The character portraits suffer from pillow shading.
Gameplay screenshot wise:
Do you really need black outlines over everything?
Why not use contrast instead?
What's up with the solid filled color shapes?

5
2D & 3D / Re: vector or hi res guidance needed
« on: June 25, 2012, 02:20:40 am »
Flash is terrible for animation. Here is Toon Boom Studio, exactly the best tool for 2d animation.

http://beta.toonboom.com/home-users/toon-boom-studio

6
Pixel Art / Re: Axe
« on: July 04, 2011, 04:47:51 am »
Wait, so this isn't an "axe" guitar? Where is the blade? If the guitar body is supposed to be the blade then why is it 3 inches thick? Do you have any other images of this axe so we can see what you are aiming for, because right now it's just a shot in the dark. :-[

7
Pixel Art Feature Chest / Re: Creature - Sidescroller
« on: July 04, 2011, 04:44:29 am »
When a rabbit runs it's back legs go straight outwards then abruptly jut back forward. I did a small rabbit runcycle, here let me show you the non animated version. It's not perfect but I did look at some reference footage and images for it.

8
Pixel Art / Re: Very small game character
« on: June 20, 2011, 01:57:53 am »
I'd start with the side view first if I were you. Here's a good reference image. Search for run cycle.

9
Pixel Art / [WIP] Rabbit game tileset
« on: June 20, 2011, 01:54:02 am »
Here is the latest:

Using Arne's v20 palette for right now.
And my progression thus far. Sorry for 2x images, was posted to tigsource which has no awesome zoom feature.










I'd like to improve so please critique.

10
Pixel Art / Re: South Park Sprites (without outlines)
« on: May 17, 2011, 06:22:05 pm »
You are not drawing circles for the head, you have straight lines. Perhaps this image will help.

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