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Messages - Anything!
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Pixel Art / Re: [4fun!] for womanliness' sake! grr!
« on: July 01, 2008, 05:49:39 pm »
XD I kinda liked her cheesy smile. It gave her personality-- You know, other than 'I'mma bite yr face grrrr!' it's all 'I'mma bite yr face now. :D' I love that.

But if you ever have time to polish that, that would look great. :3

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This is what happens when I restore my computer and become lazy.

Then I thought it was pretty inspirational, so I made it into a doodle.



It's... a... Cloudduckie™? I don't know what it's supposed to be, really.

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Pixel Art / Re: Such a Pkmn geek, WTF. D:
« on: June 19, 2008, 05:43:39 pm »
How 'bout I go for that mockup idea then? 8D I learned a lot, so I think I can do something better now.

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Pixel Art / Re: Such a Pkmn geek, WTF. D:
« on: June 19, 2008, 04:55:51 pm »
I'm kinda a Pkmn geek, so... c: I often forget to realize that other people don't remember little details like that.



M-My roof design? ;___;



I tried to put back the Pokeball on top.

Edit: Hahaha... Now my old design looks kinda laughable.  :-[


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Pixel Art / Re: Such a Pkmn geek, WTF. D:
« on: June 17, 2008, 07:26:32 am »
The orange is a tag; Not a door-handle. XD I suppose it's unreadable, huh?

Asymmetry is great for composition, but with a Pokemon center I think it's about readability rather than artistic license. I assume people, when playing a game, would be alienated by that.

XD Well, all PKMN Centers are asymmetrical.

See?

Either way, I'm going to take a closer look at your edit when it isn't 3-30 in the morning while I have a Chemistry /and/ a French final. D: I dunno, I was thinking of making other buildings, and perhaps reaching the point of making a mock-up or something.

HAHA~ The mart is red. XD That must be one of the beta screenshots. It's still asymmetrical, though. <:


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Pixel Art / Re: Such a Pkmn geek, WTF. D:
« on: June 16, 2008, 11:31:32 pm »
BUMPDATE:



Kinda going back to basics? It really doesn't have much of a hospital-y look with the shutters.
I'll prolly return to the sign, but I thought the side-pokeball seemed like a good idea.

I went with the hospital-y colour suggested before, but much more contrasted.

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Pixel Art / Re: Anatomy help... again
« on: June 16, 2008, 11:08:26 pm »
You can make something big. But definitely not impressive if you're not willing to wait and take baby-steps.

I don't think it'd look like a game sprite at all.

Well, take the advice above first. And also, realize that the limbs are usually evenly-spaced; the same size. Your forearms are too short, upper arms to long, hand much too small, torso I think is too long, calves too small, no feet at all, really. Most of them were mentioned above while I was typing down this post. His right arm is also... a noodle. o___o I'm wondering where his elbow is. Ah, his thighs too thick, butt too low.

Uh, but if you're /really/ meaning to stick with this... -shrug- Here's some help. It's still anatomically incorrect, but it's a step in kinda the right direction.

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Pixel Art / Re: Anatomy help... again
« on: June 16, 2008, 07:55:05 pm »

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Also, she's jailbait and shouldn't be saying such things on the internet.  :-\ *prude*

I didn't say what for. I'm sure we have a misunderstanding here. <:

It's sad that this piece is finally complete, however. D: I'm sure that, if this lasted a longer time, it would've received even more critique and would've gone... um, /above/ its already-supreme status?

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Pixel Art / Re: Anatomy help... again
« on: June 16, 2008, 11:02:45 am »
Work on your other one!

Your other one is a small piece. Once you get that perfected, you should move on to bigger pieces. D:

... Well, that, and I want to help you with your other one.

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