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Messages - baritonomarchetto
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General Discussion / Re: New game to be released soon
« on: May 07, 2008, 11:52:43 am »
News for this?  ;D

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General Discussion / Re: animated gifs to single gifs (frames)
« on: March 17, 2008, 12:40:27 pm »
oh, very easy ! thanx a lot! :y:

EDIT: sorry, but i tryed it and a problem occurred: after opening my animated gif, the "export" command was present under "file", but not selectable... i surely must do something else before, but don't know what... can you help me?   :'(

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General Discussion / Re: Pen-Pen Xmas Olympics
« on: March 14, 2008, 12:50:18 pm »
Ha Ha ! Funny !  :)

Hey, where is deda deda?! she must be present! and what about a 2 players split screen mode?   ;D

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General Discussion / animated gifs to single gifs (frames)
« on: March 14, 2008, 12:42:32 pm »
Hy all,

i have some problem finding an easy and fast way to save separately the frames that constitute my animated gifs. Do someone have a solution for this? I have image ready at my disposal, but don't know if this program can be of some help....

5
General Discussion / re-paletting
« on: January 02, 2008, 12:06:31 am »
Huston, we have a problem!

I am developing a Golden Axe game, basing the development on the engine Openbor. I am trying to implement a new feature, that allows for the panel image colors to be modified in-game, with the help of different color tables. It is easy to decrease an rpg image luminosity and than convert it to indexed colors. The problem is the maintaining of the correct positions of colors on the new color table! In other words, the engine works on the color table, not on the image. I must start from a color table, than modify one by one the colors composing the color table (for example, reducing by the same amount the luminosity of the colors). I need an authomated way to obtain 10-20 color tables, with colors gradually decreasing in luminosity.

I have photoshop and the Gimp. Can someone suggest me how to authomate such process?

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