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Messages - Titan
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1
woah man you've done a great job on the water and the water-land connection tiles, i should really be learning from you,

now mountains need smoothing out and a removal of those black lines, Basically exactly what Gil said.

and im loving the buildings. Keep working on this man *thumbsup*

PS: if i was in Spain you and me would have the same name, haha

2
Pixel Art / Re: [WIP]KINGS THE GAME
« on: January 03, 2009, 07:35:05 pm »
well basically i want to have only 1 type of water corners that could fit sea, lake, ocean...

from the beginning i was thinking of doing something like this http://www.gamershell.com/static/screenshots/2918/46649_full.jpg

or i might just stick with the beach...

3
Pixel Art / Re: [WIP]KINGS THE GAME
« on: January 03, 2009, 04:12:07 pm »
awe man your tiles are beautiful :D

i was just making my own tiles in this kind style, but since you just made them all repetitive i decided to compare the new and the old water tiles together:

i really like the new darker ones, it does make it look more of a rainy weather, while the old one has a feel of a Caribbean sea.
Does anyone think the beach is needed or should be replaces with some kind of mud?
 

4
Pixel Art / Re: [WIP]KINGS THE GAME
« on: January 03, 2009, 12:24:42 pm »
@hotnikkelz
Your water looks much better and very professional, it is kind of dark for the style of my game i think. ill try fooling around with your water if you don't mind ;D
this is how it looks with your tiles:


also you gave the village a much more cleaner and stronger contrast look, i really like it.

@fortunato
Contrast is what im lacking of! that's true, haha thanks.

@ndchristie
You really sound like a proper game designer!, really thanks for all the advice, some things you mention was the unfinished parts but other thing i do agree with and will work on.

5
Pixel Art / Re: [WIP]KINGS THE GAME
« on: January 02, 2009, 10:46:01 pm »
well i agree about the unit size cause when i think about adding horses that gonna be a problem to fit it all on one tile,

about the water, im having a problem if i have to change them all, i have 10 in all (corners and such) so better make the choice worth it,
now really... is it the colour or the texture? or both? im gonna try a little variations,

6
Pixel Art / Re: [WIP]KINGS THE GAME
« on: January 02, 2009, 08:52:39 pm »
i've really tried changing the water colour for almost too many times that i cant do/care for it any more, but maybe if you could show me an edit of what colour you think it can be i might change my mind. thanks for the thought.

7
Pixel Art / Re: [WIP]KINGS THE GAME
« on: January 02, 2009, 07:26:54 pm »
Alright a little graphical update:

A little village with which i am totally not happy with how it looks way too flat, and i have no idea whats wrong:


Finally tried to make a unit - a basic man-at-arms:


And this is how the rest is looking:

also Please tell what you think and all the edits are very much appreciated.



8
Pixel Art / Re: [WIP]KINGS THE GAME
« on: December 31, 2008, 12:22:36 pm »
ofcourse faces are going to be different, random hair crown eyes nose mouth, its not that important right now... but will sure work on it once the main engine is working properly.
as for the coat of arms, there will be like 4 only for the 4 colours you can play as red blue green and yellow.

And yessss actualy it is written as Tsar, its just the font shows T very similar to C... as you can see its using the same T for Teutonic Knight,

does anyone know any better Medieval Fonts?

9
Pixel Art / Re: [WIP]KINGS THE GAME
« on: December 31, 2008, 06:39:37 am »
yeah the selected unit is what ever you click, your unit or the enemy.

now flipping the layout does make it look more standard.
what you think?


10
Pixel Art / Re: [WIP]KINGS THE GAME
« on: December 30, 2008, 09:07:02 pm »
ahh so its just as you said... mirror it, on second thoughts i might just do it, its just i feel it would be weird to see the selected unit window on the left.

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