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Messages - Huge
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1
Pixel Art / Re: I need help with my MOON
« on: January 19, 2007, 03:33:26 am »
Hi,
I'm not really one to comment on shading etc, but you should not be able to see stars on the "dark side of the moon", unless they are btween the observer and the moon.

2
Pixel Art / Re: [WIP] Isometric Amusement Park
« on: November 13, 2006, 05:13:18 am »
I think the reason for the back water looking like it is higher that the rest is because of the vertical line on the left.
This makes the "grass" look like a "cliff", to which the roller-coaster is bolted.  For example, if you were to replace
the grass at the back with a vertical line texture, it would *really* look like a cliff.
Conversely, is you were to add more of a diagonal-hash pattern to the grass (or some nice diagonal line, like kinking in the fence) you could break the optical illusion and make the grass look like a horizontal plain.

3
Pixel Art / Re: Walking mechanic guy
« on: November 12, 2006, 01:45:31 pm »
Thanks for the comments guys.

I have upped the contrast of the hair, face and feet.  Added a spanner.
I tried to de-saturating the blue, but it made him looked washed-out against the (admittadly fluro) background.
Next time I will start with a less saturated background.




4
Challenges & Activities / Re: Chimeras
« on: November 11, 2006, 06:31:59 am »
I had a go at a cobuin.

Edit: Changed the neck and the feet.

5
Pixel Art / Re: Archer
« on: November 09, 2006, 01:59:35 pm »
Ok I has another go at the head - I'm happier with it now, but it could still use a certain something.

6
General Discussion / Re: Pixelation Demographics
« on: November 09, 2006, 05:34:30 am »
Ha! You young guys.  36 now - 37 next month.  But I'm really only starting to get into pixelling - if you don't count tooling around in the Apple ][.

7
Pixel Art / Archer
« on: November 08, 2006, 01:33:55 pm »
Hi,
  My previous work has been a bit cartoony to get into the finer points of pixel art,
so this is my first attempt at trying something a bit more usual.

new ->

I had a fair bit of trouble with the head.
I based it on this reference.

Feel free to be as abusive as you want.

Edit: Changed the head around a bit (I said I was having problems).  Gave the arrow a business end.

8
Pixel Art / Re: Walking mechanic guy
« on: November 01, 2006, 02:54:09 pm »
Ok, here is some more stuff.  I did these directions before reading these comments:


and this one, which I'm not that happy with (it is also half reflected)


You can get a feel for the context from this experimental java based demo showing the various motions:
Java Demo

9
Pixel Art / Re: Walking mechanic guy
« on: November 01, 2006, 05:06:34 am »

1. The character is moving too slow
2. Its hard to identify this guy as a mechanic


Thanks for you comments.  I'm quite new the animation stuff, and I was trying here to do 1-pixel movement per frame and avoid his feet sliding.  But the idea of doing fewer/faster frames should cover this up too - and save some work.  I wish I though of that at the start.  In actual fact, I run this animation much faster and the feet to not correlate to the ground in the final game, so I think I could have got away with fewer frames anyhow.

Point 2 is not so important in context, but I think I will put a spanner in hit pocket somewhere.

Hopefully I will get better at shading over time - I'm having trouble with the small size too.

JonathanOfDrain: He is very blue, but he is in quite a colour-saturated game.  I will post a link to this game when I get home.  I could try toning him down a little.  His eyes are on the same side mainly because I'm too slack to do an 8-way animation, and I use this angle to cover movement from north-north-east to south-south-east

10
Pixel Art / Walking mechanic guy
« on: October 26, 2006, 02:25:04 pm »
Hi all,  I have been working on a character for a game.  He is a mechanic, and I'm going for a cartoony style.





I am undecided on whether to shade or animate his face, and to what extent.
Any C&C would be great.

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