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Messages - Kren
Pages: [1] 2 3 ... 20

1
Job offers / Re: Looking to hire a pixel artist!
« on: March 05, 2014, 10:35:59 pm »
how big is the proyect? it's hard to understand how many art is required with what you have mentioned, another thing, the link doesn't work.

2
Pixel Art Feature Chest / Re: Xedrai's sprites
« on: February 04, 2014, 04:56:12 am »
Cyangmou, that's like asking: "Why use pixelart in the first place?".

hmm my main concern in the boulder is the lack of depth compared to the stone well,  the sword do look fine, perhaps improve the black outline AA? compared to the ones in tibia yours is just lacking in the AA. Even the last one the curve does look fine, when adding the shade  and the black AA the curve will look better and less pixel-ly

3
General Discussion / Re: Official Off-Topic Thread 2014
« on: January 19, 2014, 10:07:14 pm »
I have been trying to go from pixelart to another art form, mostly vector animation, yet I don't know any tutorial, or where to start, and how to pass it from vector to an image format to make it useable any tutorial you know guys  :blind:?

4
General Discussion / Re: I've added [spoiler] tags
« on: January 14, 2014, 07:42:00 pm »
Oddly enough, they seem to be broken by Adblock Plus(at least in Firefox). I had to whitelist wayofthepixel, and then they worked. Then I removed wayofthepixel from the whitelist, and they still worked! So ya...
same for chrome, I was about to report it hah!

5
Archived Activities / Re: Secret Santa 2012 - Sign Up Thread
« on: November 21, 2012, 04:25:57 am »
I'm in!

I study Mechatronics so robot stuff and gears are cool, I'm also into anime so any anime related is cool, evangelion, HunterxHunter, Fairy tail, Nichijou <- mostly this anime style is what I love..

6
Pixel Art Feature Chest / Re: Aurora poster
« on: August 15, 2012, 07:19:42 pm »
the girl pose looks unbalanced, mostly the legs need some fix, :p, everything else looks excepcional.

7
Pixel Art / Re: Waterfall?
« on: August 15, 2012, 03:27:29 am »
The image looks like it is in a weird angle, atleast the cliffs aren't alligned in a straight 0 degree line, not sure if that was intentional or not, I just can't keep looking at that angle haha.
So far it looks like the Waterfall is nearly done, just missing animation, you should retouch the cliffs and the grass to go similar with the style of the waterfall.

8
General Discussion / Re: PAST Pixels - Who made these?
« on: June 24, 2012, 12:42:13 am »
you know you just remind me why I started to pixelart actually you found who inspired me to pixelart mostly to this guy:


the weirdest part is that I have tried to search his art  ( mostly a zelda mockup he made) but I couldn't remember the name or h is website, thanks to you now I have a way of how to start a search and possibly get the zelda mockup that I have searched alot! :D thanks!!!!


9
2D & 3D / Re: vector or hi res guidance needed
« on: June 18, 2012, 12:29:07 am »

Seiseki if it's a game in which the camara zoom-in and out, how do you manage to make the art not look distorted at let's say a cam of .5? or at x2? or do you make the image at x2 just for that? also any tutorial or tips you reccomend me?

That's something I'm struggling with too..
Right now I have all textures at twice the resolution and scale them down.
But since resolutions can differ with just a few hundred pixels, some resolutions will have to have odd scaling.
We haven't started doing any resolution adjustment coding yet.

As for tips, make all textures twice the size, especially if you're drawing them by hand.
But make sure to zoom out a lot to check that it looks good at 50% zoom, so you don't start doing small details that don't show up.
I also use photoshop to animate because I know all the hotkeys and tools, so it feels easier. But learning to work in a proper animation program would be better in the long run.
The two things that I wish photoshop could do are size and rotation tweens, atm it can only do transparency and movement tweens.



hmm well right now I'm doing the zoom stuff, and you are right many of the things I'm doing just look bad at .5 or .25 D:, hmm about doing the x2 image that seems like alot I mean really alot of size hah.. gotta think about it, also what proper animation programs do you mean?


and Indigo trust me I will just give me some time  to do a post ; )

10
2D & 3D / Re: vector or hi res guidance needed
« on: June 13, 2012, 08:55:20 pm »
Seiseki if it's a game in which the camara zoom-in and out, how do you manage to make the art not look distorted at let's say a cam of .5? or at x2? or do you make the image at x2 just for that? also any tutorial or tips you reccomend me?

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