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Messages - Dreadnaught
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1
Pixel Art / Re: Anatomy Study Dump
« on: March 02, 2017, 06:02:34 am »
You could also try Krita. It is a lot of fun. You can even map they shortcuts to match Ps.

2
Pixel Art / Re: [C+C] Dungeon Crawler Tiles
« on: March 02, 2017, 05:13:16 am »
I don't have much to say from a technical standpoint, but WOW is it aesthetically pleasing! :)

EDIT: The old one I mean, that wasn't clear. The new one looks kind of bland comparatively.

3
Pixel Art / Re: Help! Female character
« on: March 02, 2017, 05:11:46 am »
Quote
Still trying to figure how to make the back view for now, if anyone have or know of a good reference let me know!

It seems like you have a pretty good handle on the sprite so far, maybe show us what you have been working on for back view.

4
Pixel Art / Re: [C+C] Mechanic
« on: February 22, 2017, 08:19:28 pm »
Excellent idea. I will try that out when I return to my computer. Thanks!

5
Pixel Art / Re: [C+C] Mechanic
« on: February 22, 2017, 07:22:47 pm »
OK! Now we are cooking with gas. When you say you see a gradient, I am able to see what you mean. Thanks! So basically, there isn't enough real estate to do the inset justice within the 7 px handle.

Gradient, I definitely see it. I have simplified the handle. I think it is still lacking something. I am working on some sort of shine to it, but this is it for now.


6
Pixel Art / Re: [C+C] Mechanic
« on: February 22, 2017, 05:58:05 pm »
The lines are stylistic, and just as in the rest of the piece they are not impacted by lighting.

Addressing the direction of the lighting, it is above, to her right, and slightly in front, but not much.

I made a 3d rendering of my lighting setup with a crudely modeled wrench. I get the same shadow and highlight pattern. I guess I am not understanding the issue with the lighting?



I know it may sound like I am being defensive, but I promise I am not. I am just trying to understand what you guys are seeing.

7
Pixel Art / Re: [C+C] Mechanic
« on: February 21, 2017, 10:05:05 pm »
Some wrenches (my wrenches, I do not know how prevalent this is) have an inset there to reduce weight in the handle. This is why the lighting change. If the inset is not normal, I may have to change the image to make it read more normally, lol. :D Thanks.

8
Pixel Art / Re: [C+C] Mechanic
« on: February 21, 2017, 07:34:50 pm »
Thanks. I like the most recent version of the wrench I posted best, I think. Using a brighter gray really seems to pull my eye away from the character.

The addition of a highlight to the shoes is a good thought, and I will do that. I will leave the toe of her right shoe 1px longer to show the foot being a slightly different angle (Hopefully! :P )

Thanks for the edit.

P.S. I also stink at hands.

9
Pixel Art / Re: [C+C] Mechanic
« on: February 21, 2017, 11:59:33 am »
This time I focused on the wrench. I think I have something that fits with the style more.

I also changed the color of the nose. It was getting completely lost, so this might help a little, though it isn't all that noticeable at 1x.

I also bumped up some of the cast shadows.


10
Pixel Art / Re: [C+C] Mechanic
« on: February 21, 2017, 02:07:17 am »
Okay. I adjusted the legs a little. They both looked a little off after a few hours break from the piece.

I also added in outlines that were related to the base color rather than relying on the lighting to push the image.

Finally, I adjusted the wrench colors. I tried making it have visible shine in a reflective metal kind of way, but it seemed like overkill compared to just brightening the whole wrench up.


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