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Messages - Tori
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Pixel Art / Re: [C&C] Chimera
« on: August 26, 2016, 02:55:08 am »
Skaz, I like your edit, it gives more depth to it, thank you! I'm gonna work on colours and contrast.  ;D

wzl, now that you said I'm seeing my shading really looks like a bevel/emboss filter.
I can imagine this thing about light hitting the forms. Thank you for the tip.
I'll take a look at this thread you suggested.  ;D

Pixel Art / Re: [C&C] Chimera
« on: August 25, 2016, 01:48:35 pm »
I updated the some shapes/texture:


Pixel Art / [C&C] Chimera
« on: August 24, 2016, 07:16:38 pm »
Hi, everyone!
I'm trying to make a Chimera, just for study.

I don't know but every pixel art I do seems to miss something. Sometimes I think the shadows and light are the problems, sometimes I miss realism..

Well, I'd like to receive some critiques in this piece I'm making.

The process I'm using to make the pixel art, just for curiosity:

Pixel Art / Re: [WIP][C&C] RPG Tile set
« on: August 23, 2016, 03:31:35 am »
Very smooth, I like it.
I just didn't understand the perspective camera from the top and the orthographic objects.
Is this just for test or something like that, right?

Pixel Art / Re: [WIP] [C+C] Creating a Fennec Sprite
« on: August 19, 2016, 06:15:55 pm »
Yeah, definitely better.

Now he seems to be running.

Just one thing that's still bothering me. I miss the fur on the legs.
When you animate the run it would be very nice to see the fur swinging.

p.s. I don't think it's necessary, but I think it would be nice. I just imaginated it.

Pixel Art / Re: [WIP] [C+C] Creating a Fennec Sprite
« on: August 19, 2016, 03:50:55 pm »
I think his right leg got thinner. or maybe it's just my mind

And it seems like he's preparing to jump, not to run.

Try to draw his left light straight back.
Something like this:

Pixel Art / Re: Tree
« on: August 19, 2016, 03:14:10 pm »
I tried something more "leafy"/"leavy" I don't know how to say that in english  :-[ something with more leaves:

P.S. I really like yaomon17's take.

Pixel Art / Re: Idle Power Armor
« on: August 17, 2016, 06:43:42 pm »
It's still strange.
Consider you doing the same idle stance.
Stand up and try to do the same movement, it's very strange '-'

I made a quick edit using photoshop tools and I think an Idle animation would be better like this:

Of course it's only an example to comparison, but it's somethingl like that.


Look, I found an example of what I'm trying to show:

Pixel Art / Re: [C&C] metal shading
« on: August 13, 2016, 06:28:46 pm »
I'm not mastered on materials buut I've been studying what I can say about metal is:
Metals have high contrast.

I think you exaggerated on the contrast going from 0 to 25% of lighting, and straight from 25% to 100%, when the reflex is only 10% of the image. It can exist, but only on scenes when the metal is been illuminated by a very small source of light.

I made an example of normal metal on grayscale:

Hight contrast, nothing exagerated.

Put some collor to it, because I read somewhere that metals are never completely gray (I think it's because of scene light or scene color composition):

I'm considering just white light here, and trying to make some copper, for example.

Hue shifting:

And for making it more like a real copper, I raised its saturation. I think metals in general have high saturation / Also, a less red copper just for comparison.too:

I made a test because there was something bothering me about the lighting:

But now it seems like plastic  :huh:

(P.S. What is [C&C]?  ???)

Pixel Art / Re: [C+C][WIP] Slashing and Running
« on: August 13, 2016, 04:22:49 pm »
Keep it! It's much better this way.  :)

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