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Messages - Sokolov1964
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General Discussion / Game Engines for 2D Sidescroller?
« on: July 13, 2016, 03:22:39 am »
So I'm working on making a 2D game, my first attempt at one; a Metroidvania-style sidescroller.  I know next to nothing about game design, and discovered the Unity engine pretty much immediately.  It was free and it was a game engine, so I thought "That's the one!" and have started trying to learn C# coding and how to go about what I'm doing.  But I've read that Unity isn't really for 2D, and isn't even particularly well-optimized for it?  Maybe there's something out there that's easier to use and more focused to what I'm actually trying to do?  If so, I'd love to know about it.  Bonus points for ease of use for a total noob like myself.

Also, have been seeking help on my player character here http://pixelation.org/index.php?topic=20679.0 if you're interested.

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Pixel Art / Re: WIP - Metroidvania Player Character
« on: July 13, 2016, 01:41:22 am »
Well inspired by Bloodborne; mostly with the setting, architecture, style, etc.  But man the quality of yours blows the pants off mine.  Seriously impressive what you did, and with so few colors!  I'm going to do an alternate version of mine with some of the elements of yours and see how it looks.

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Pixel Art / Re: WIP - Metroidvania Player Character
« on: July 12, 2016, 01:38:26 am »
Well I made some alterations.  Squared off her stance, got rid of the scarf and lengthened the hair in stead, added what, I hope, looks like a supporting hand behind the other, and changed shading for a top-right light source.  Hopefully it looks a bit better?


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Pixel Art / Re: WIP - Metroidvania Player Character
« on: July 12, 2016, 01:09:17 am »
Thank you, Jun!  I'm very new at pixel art (and honestly not an amazing pencil artist either) so problems are to be expected; one of the reasons I'm here.

The left hand is clasped in front of the chest, outside view, as is a common one-handed pistol shooting method.  But perhaps showing it somehow would indeed look better.  I can't defend the other points, and I had to Google pillow shading and banding to even know what they were.

The legs are too short, too, aren't they?  It's going to be rough doing the art for every single character and enemy in my game with as little foundation as I have.

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Pixel Art / Re: WIP - Metroidvania Player Character
« on: July 12, 2016, 12:05:03 am »
Hey thanks for the suggestion.  I read what you wrote but for some reason I interpreted it as "bold colors!" and that's what I ended up doing.  Hm...


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Pixel Art / WIP - Metroidvania Player Character
« on: July 11, 2016, 04:18:45 pm »
So I'm working on making my first game, based heavily on Super Metroid with a visual style (I'm hoping) reminiscent of Bloodborne.  My character was to be a fantasy analog of the British constabulary.  But I had trouble turning the buttoned overcoat into something that I think would look good in motion, so I went with a more simple design.  I just don't think it looks good enough.  Maybe the colors are too muted, or not enough contrast?  But I'm going for a more subtle atmosphere so I don't want her to pop too much.


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