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Messages - Nives
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Pixel Art / Re: run cycle animation
« on: June 24, 2019, 07:10:50 am »
Maybe try bouncing the head a little bit.  Just have it move up and down 1 frame delayed from the body.  It may or may not look good, but I usually like that look.

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Pixel Art / Re: [Feedback] [C+C] Characters for a NES-style platformer
« on: December 23, 2018, 09:23:08 pm »
Hey. Just want to say those are looking really good.  They could totally fit the NES era.

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Pixel Art / Re: Need help to improve myself.
« on: July 10, 2018, 11:48:47 pm »
Hello FezMonki,

I don't have any advice because I'm not very good at pixel art, but I really liked the people templates you made so I put some clothes on one of them.  It's crummy but I thought I'd share it anyway.  I'd like to see if you have anything new in this style. 


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Pixel Art / [C+C] Game Character & Style Design
« on: July 06, 2016, 02:08:22 am »
I'm very new to pixel art.  I wanted to start a small game project for a Zelda-esque action adventure game with simple(32x32), fun, stylized art.  Think Super Time Force Ultra, Hyper Light Drifter, or Crawl for a sense of what I mean by stylized.  I'm basing it in a post apocalyptic "Mad Max" type of universe.  Here's the main character I have at the moment. 



I know it's not great, technically, but I want to know if it has any charm?  Is it appealing?  Does it read okay?

I find it difficult to attach the head to the body without it looking awkward, so tips on that would be great.  Any tips, advice, and critique on anything you like or dislike would be stellar. 

Feel free to make edits and repost.  Thanks in advance.

-nives-

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