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Messages - Rawsushi
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Job offers / Re: [PAID] Pixel Artist/Animator Wanted
« on: April 21, 2014, 04:08:06 pm »
I might be interested in the work, but I'd need to know more about the game itself.

 - B.

General Discussion / Re: Just getting started...
« on: March 23, 2011, 05:30:31 pm »
There are many, many tutorials available, but if you have a specific question you want answered, we might be able to provide the answer or, at the very least, point you in the right direction.

Pixel Art / Re: [WIP] Walking Animation Help
« on: January 05, 2011, 11:19:46 pm »
Opposite arm. Opposite foot.

2D & 3D / Re: Official OT-Creativity Thread 2
« on: July 25, 2010, 03:58:05 pm »
That's the face I make when I see today's youth doing something that I disapprove of, or when someone pulls up beside me while blasting popular music.   :mean:
Grumble grumble...

Challenges & Activities / Re: Hexquisite Corpse Suggestion Thread
« on: April 14, 2010, 06:36:35 pm »
I suggest doing something as simple as making the 'hexquisite corpse colabs' thematic. Simply define the theme as something like "love" or "steel"... or something that corresponds with a holiday or upcoming season.

Pixel Art / Re: The Adventures of Blade and RasputinXX2
« on: April 01, 2010, 10:33:43 pm »

uggh cite refs plz

General Discussion / Re: Question about dithering
« on: March 24, 2010, 12:55:28 pm »
At the risk of being completely wrong, was it something like this? I wasn't around at the time. D:

General Discussion / Re: Question about dithering
« on: March 23, 2010, 05:53:17 pm »
I want to respond, but I'm not sure I get the question.

Is the idea that you want to combine two 50/50 dithers specifically?
I certainly don't believe that all dithering needs to adhere to a grid.

Pixel Art / Re: [WIP] Small icons and game tileset - critque please
« on: March 11, 2010, 05:01:28 am »

Only touched up the upper-half. Didn't address the wires or the yellow/black striping. I'd suggest, for now, using as little dithering as possible. a) It's not the easiest thing to pull off and b) when creating shiny objects, dithering has a way of dulling shiny effects. I don't have the time at the moment to write up a response on the proper usage of dithering, but I'm sure that there's a tutorial on here somewhere.

Still, I'd suggest using it as little as possible for the time being (because it's just too easy to go overkill with it)--- regardless, you definitely took a step in the right direction.

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