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Messages - Aniki
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1
Pixel Art / Re: Dynamic pose facing the camera
« on: September 11, 2019, 07:51:08 am »
Okay I've tried making her pose more interesting and exaggerating the color-contrast a bit. I do want her hand to gather more attention, I'm not sure how to make it come forward more. Do I just make it bigger?

Here's where I am at so far:

2
Pixel Art / Dynamic pose facing the camera
« on: September 10, 2019, 08:12:49 am »


I've jotted out a form to start this image of a character who will be launching magic swords at the camera. This is supposed to be my take on this character from league of legends:




A few things I'm having trouble with in particular, her right hand is supposed to be flat and pointing forward, not sure if that is clear. I don't know how to do the shading on the skirt/leggings. The length of fabric coming off the side of her left arm. Her left hand this is the best i could come up with but it'd be nice if i could make her fingers look like they are spread out instead of together. Similarly I'm not sure if I can put eyes on a head this small. She looks a bit less dynamic and interesting than I had anticipated as well.

Any advice is appreciated of course. Thanks

3
Pixel Art / Re: Team Rocket Duo
« on: December 25, 2017, 05:26:42 am »
Okay, I think I've figured it out a bit better. Maybe I've been looking at this image too long, but for the first time I feel like its clear that she is a girl from first glance:



The real change I found was putting that last 2 skin tone pixels right at the upper left corner of her eye on the left. It made her forehead look bigger and by extension narrowed her face. Without that pixel her face looks squished and flat.The flatness making it look more masculine, and the squished making it look bad.

Thanks for all the advice so far by the way! I've gotta wrap this project up soon but I'm still open to criticism for a few more days  :y:

4
Pixel Art / Re: Team Rocket Duo
« on: December 24, 2017, 10:44:19 pm »
Okay, been working on it a bit more. Trying to get her to look more like a girl.

I widened her hips, reduced her shoulder width, smoothed out and slightly reshaped her legs, and changed her color scheme to a more feminine color (which is kind of cheating I admit :lol:)



I'm not too happy with her right leg (our left) and I feel like there's more I can do to make her face look more feminine. I tried making it more slender but there's not a lot to work with

5
Pixel Art / Re: Team Rocket Duo
« on: December 22, 2017, 09:37:06 pm »
Hah, yes she is a girl- though I wouldn't say she is the most feminine looking person that I know. People will often point out that we are very similar looking... That being said she is very clearly a girl in real life, any advice on how I might subtly change her shape to make her look more feminine?

Here's where I am at so far:


Also, I know the pose is a bit weird. I'm basing it off of this character.

She's supposed to be making an "R" with her body.

6
Pixel Art / Team Rocket Duo
« on: December 17, 2017, 11:11:34 pm »
This is meant to be a standalone picture of my self and girlfriend as team rocket characters. I'm eventually hoping to cross-stitch this piece and give it to her as a gift, which means I'm committed to this and looking for as much criticism as i can get.



Right now I'm a bit stuck on the colors. I want to keep the color count low (which im aware im failing at with "blue") and I also wanted to give us each a red/blue tint. That being said I'm not too happy with the colors in general, so I think I'd like to most help there.

I'm always noticing weird things that will bug me forever if I don't fix them now- so please let me know of anything that looks even slightly off. Thanks in advance  :)

7
Pixel Art / Re: Hair on small (24x48) sprite
« on: September 07, 2017, 06:21:23 am »
I poked around a bit, messed with the colors and made it as big as my other sprite's head.

I think it's quite a bit better now, but he looks a bit like a 40-something rather than a 20-something year old:

8
Pixel Art / Hair on small (24x48) sprite
« on: September 06, 2017, 08:30:40 am »
I'm working on a game for work. I want to make the characters who are based on employees to be recognizable. The biggest indicator for this size I think would be the hair.

It doesn't really look quite like the style he has it. I don't expect to get it perfect, but I'm hoping to get it right.

Reference:


Attempts:


Right now I'm going with the middle one. The game is 2x zoom. Here is another character which I have posted on here already, a robot girl (child):

Already I can see that my first character's head is too small.

9
Pixel Art / Re: Robot Girl
« on: August 25, 2017, 06:56:03 pm »
I tried moving the shoulders more and rotating the torso to show the chest/back. The rigidity might actually be because her legs and arms move to the same angle



Here I lowered the angle on the legs a bit


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Pixel Art / Re: Robot Girl
« on: August 25, 2017, 02:14:32 am »
Walking animation update:



It's a little rigid but I'd like to keep it at 4 frames. I don't think the side view needs to look that rigid. Any advice?


Also, here's an in-game screenshot:

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