Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - pipster818
Pages: [1]

Pixel Art / Re: lo res cityscape
« on: February 10, 2016, 07:12:34 am »
This is really good!

If there's one thing I don't totally like, it's the blue building around the center bottom of the screen, just above the river. It looks sort of, lumpy or something, you might want to try a more angular shape for it.

It's honestly quite good already though. Not sure if you need to change it at all.

The new sword position is definitely better. I was imagining it pointing towards the upper-right corner of the screen, but the way you did it works fine as well. The most important thing is for it to look natural when she runs.

Looks good, but I am not sure if I like the way she holds her sword when she runs. It seems unwieldy to hold it behind her like that, and to let it flop around so much. Seems like it would slow her down and hurt her wrist. It also leaves her vulnerable to attack.

I think it would look better if she was pointing the sword at about a 45 degree angle, up/forward from her body, and holding it taut.

I have a somewhat drastic suggestion, please feel free to disregard it. I think you should try making the character a woman. I thought it was a woman at first, and it seems like most other people did as well. But the thing is, I didn't think it was badly drawn. I just thought it was a well drawn female. So if you're having trouble making it look male, why not go the opposite direction, and make it explicitly female?

As for the discussion of what is offensive/stereotypical, I think you can't go wrong if you just accurately portray the appearance of an actual tribe. I think it's only really offensive if it's unrealistic and if it mixes clothing from two different cultures and pretends they're the same.

Or alternatively, you could leave the character's ethnicity ambiguous and just call it a "bowman" or "bow woman" or something like that. Right now it's in the slightly awkward stage of being called native american, but not actually looking much like it.

As for the animation and overall drawing quality, I don't really have anything to add, I think this is already quite good.

General Discussion / Re: The History of Pixel Art
« on: February 05, 2016, 11:52:54 pm »
I think sprite and pixel art webcomics should be included in the timeline, like 8-Bit Theater, Kid Radd, or Bob and George. The comic A Modest Destiny is particularly good, and is a pretty early example (2003) of pixel art as a deliberate medium of its own and not just a technical limitation. I think webcomics like this played an important role in spreading the style and the terminology to a wider audience.

I also think more recent indie games should be included. Minecraft is pretty popular, but I don't think it fully represents pixel art, because the graphics are three dimensional, and honestly, not very good. (I mean I absolutely love Minecraft, don't get me wrong, but the art is pretty meh.) I think Swords and Sworcery might be a good example, because it also came out in 2011 but is much closer to what's considered "real" pixel art. It has also had a huge effect on the art styles of a lot of new pixel artists.

That's my two cents. This is my first time posting to this website, so I've got my fingers crossed that this isn't formatted wrong or posted to the wrong thread or something.

Pages: [1]