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Messages - FrostPumpkin
Pages: [1] 2 3 ... 9

1
Archived Activities / Re: Secret Santa 2014 Sign-Up
« on: November 18, 2014, 09:30:09 am »
I'm in this year !

Likes :

-Aliens
-Knights
-Alien knights
-monsters
-really weird stuff
-flashy colors / fluo
-insects
-vaginas
-genitals cleverly hidden in a drawing
-symmetry
-anything from your imagination

Dislike :

-people taking the subway to work in a suit
-television
-cars, motorbikes
-realistic stuff

2
Pixel Art / Re: The quest of the Runcycle
« on: September 17, 2014, 10:33:16 am »
Oh yes, you're right. It's missing a frame, I mean it's obvious now, that delay I put on the "long" frame only demonstrates the need of another frame, it's like having 2 frames merged into 1. definitely looks smoother with the additional frames

Actually, i thought the delay would add some rythm to the motion and more power to the strides but in fact I was just being lazy.
I'll be working on it, thanks for the feedback !

3
Pixel Art / Re: The quest of the Runcycle
« on: September 16, 2014, 04:03:57 pm »
Thanks for your answer, I'll have a look at it, i think i'll reduce the delay. It does help giving more punch to the stride to have that long frame when the character is in air, might be a bit too much tho.

i've decreased the delay on the "in air" frame, it's now 0,1 instead of 0,12 sec.
 
I started to sketch frames for the jump animation. I don't like it much tho, I think it should be the other leg landing on the ground, I'll probably remake it based on some references (i didn't use any)


4
Pixel Art Feature Chest / Re: Alcopop's pixel sketch thread
« on: September 16, 2014, 01:42:35 pm »
Hello ! Really nice works, I enjoy your designs and that last portrait is great.
My only concern is that, I think, you style doesn't really suits to pixel art. I mean, it looks good but the pixel lines adds a sense of restriction that doesn't suit your spontaneous line and designs.

I think the dynamics of your drawings would have much more impact in CG, where you can have another dimension working with line art, varying thickness and intensity of the lines in order to support your already spontaneous design style.

It's very nice tho, keep it up !!

5
Pixel Art / The quest of the Runcycle
« on: September 16, 2014, 11:46:58 am »
Hi guys,
So this year I decided to build myself a solid portfolio with a lot of different things including animation, I've never been much of an animator and the generic runcycle animation is, I think, a good place to start. It's pretty hard tho.

I've tried several times using different approaches.
2 years ago I started working on a quite "technical approach"



It didn't quite work since I'm not a patient person and there are better ways to achieve this kind of works (like puppet animation).

This year I used a different approach, drawing directly each frame of a very simple character at a smaller resolution, with less frames. I felt it was much easier that way and errors are more forgiving.



I think it works, it was a bit faster before I convert it to gif format for some reason. I din't bother much about timing tho, might lack a bit of punch.

from that base, i tried to animated a bigger character. I simply doubled the resolution to draw over each frame.



Actually I think it sucks. The movement is wonky, messy. I think the cause of this, now that I look closer, is that she doesn't step up from the ground. There should be 1 frame or 2 where the character jumps off the ground and her feet doesn't touch the ground.

Yesterday I started a new one using the same process (took the small guy as a base) and I came to something way more satisfying.



Well, so I corrected most of the errors I found in the knight one and the movement is way more punchy and clear (also clean pixelling and bright colors does help readability). I played a bit around timing, it might not be 100% accurate with my original psd file but I think It looks alright.

There might be a few anatomical issues, like legs being shorter/longer on certain frames or weird poses but once animated it doesn't seem to matter much. Tell me if you spot anything obvious

I think I'm on the right track with that one, I will continue working on it. Maybe give him a proper head someday and play around other animations like idle, jump, shoot, attack, run with gun in hands, etc.

Any feedback / head design proposition is highly appreciated, thanks for reading  ;D

6
These assets are fantastic, you should keep them for yourself and make an amazing game out of it  ;D

7
Pixel Art / Re: [C+C] Smoking Girl Animation
« on: July 05, 2014, 11:38:09 am »
I liked that chest animation you made. It's not realistic, and so what ? The style isn't realistic so I don't see why animation should be. Plus, at such small resolution, some exaggeration in movement helps readability.

8
Challenges & Activities / Re: The Daily Sketch
« on: July 05, 2014, 10:12:21 am »
I made a new one today

9
Pixel Art / Re: [C+C] Smoking Girl Animation
« on: July 04, 2014, 08:51:03 pm »
I really like it, great job on that sprite. The only critique I can bring is that the shading on the legs doesn't seem to fit the very simplistic style of the sprite. Try some plain beige, or maybe 2 pixels under the dress as an underline, as you did under the hair.
Oh, and the lightened part of a cigarette gets lighter during inhale, not darker

I really like that sprite

10
Challenges & Activities / Re: The Daily Sketch
« on: July 04, 2014, 08:45:00 pm »
I stumbled across surt's sprite gen today and I was happily surprised to see it had an update with new features, color palettes etc.
It inspired me to make some random shapes designed to be mirrored and assembled as some kind of mandalas.

It's only at an early stage of experimentation, basically just doodles but I think it might get interesting.







I imposed myself some kind of tile based rules as a form of guidance through the process since I didn't really know where I was going, here are the result.





Do you guys have any suggestion on how to make things more interesting using the same process ? Better use of colors would definitely be a thing, it wasn't really my concern for now

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