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Messages - fingas10
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1
Pixel Art / Re: Ninja Side Scroller Animation (Ninja Gaiden Inspiration)
« on: February 11, 2018, 12:06:07 am »
I added a sword strike animation.


2
Pixel Art / Re: Ninja Side Scroller Animation (Ninja Gaiden Inspiration)
« on: February 06, 2018, 11:10:01 pm »
The leg movement is smooth and reads very well. Seeing both the still pose and the run, I think you could change the running body so that he is more leaning forward, during the run. Don't overdo it a la "Naruto run", but I think one or two pixels would make the pose more dynamic. The shoulders & head would then be moved down one or two pixels as well (otherwise it will lengthen the torso, which is already quite long)

Thanks for the tips! I moved the upper body forward and thinned out the midsection a bit to give it more of a forward lean. Also cleaned up a bit of the shading and outlines that I missed.

old:


new:

3
Pixel Art / Ninja Side Scroller Animation (Ninja Gaiden Inspiration)
« on: February 06, 2018, 03:06:55 am »



Tips? Critiques?

4
Pixel Art / Ninja Animation (heavily inspired by ninja gaiden)
« on: February 06, 2018, 02:27:27 am »


Tips? Critiques?

5
Pixel Art / Re: Failed Paladin
« on: September 03, 2016, 10:34:55 pm »
Outlines and a basic spear


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Pixel Art / Re: Failed Paladin
« on: September 02, 2016, 10:08:34 am »
Messed around with the shading and contrast a bit.

 

7
Pixel Art / Re: [C+ C] Planet Time
« on: August 29, 2016, 04:04:29 pm »
Dpixel I love your revisions but I just dont have time for that much layering. Those planets look awesome though. I might use your clustering to go back over a few of mine. I know they are rather saturated but it is for a game, I want them to pop a bit.

8
Pixel Art / Re: [C+ C] Planet Time
« on: August 29, 2016, 11:23:19 am »
The problem with using spheres as an example is that light from a sun or distant huge light source on another huge object is much more diffuse and has little to reflect off of. you don't have a spotlight effect like you would see on a ball or sphere. I also want to keep them relatively simple because I must make a huge quantity so I can have extremely elaborate shading. hmm...

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Pixel Art / Re: [C+ C] Planet Time
« on: August 29, 2016, 10:40:53 am »
I will try it and see how it looks on the space background! Thanks.

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Pixel Art / [C+ C] Planet Time
« on: August 29, 2016, 10:26:58 am »
What do you guys think of my planets so far? I want to keep them simple and small but I feel like some of them don't pop out enough. Any tips?



Also as they will be used in game:

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