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2D & 3D / Re: Learning to shade, highlight and color, any tips on this would be nice
« on: June 29, 2015, 01:21:05 pm »
I googled anti-aliasing and found a tutorial on opengameart.org, so I will be looking at that.
Before your recommendation, about skipping dithering, I did this. Is it acceptable? I also used the dither pattern to create a shade under the nose, where I did not darken the surrounding area anymore.

Another question I have though. Before I try anti aliasing. A lot of artists, use a darker color for the outlines than the color next to it. When I tried it with the skin tone, it looked too blurry. So my question is this. With the outline around the head and around the hat, what color should I select for this. I am using Grafx2 default palette and I did not edit the palette yet. When I select the two colors, what should the selection be based on where the hat meets ths skin of the character and also the hair?
Right now the outline is basically just the lineart.
Before your recommendation, about skipping dithering, I did this. Is it acceptable? I also used the dither pattern to create a shade under the nose, where I did not darken the surrounding area anymore.

Another question I have though. Before I try anti aliasing. A lot of artists, use a darker color for the outlines than the color next to it. When I tried it with the skin tone, it looked too blurry. So my question is this. With the outline around the head and around the hat, what color should I select for this. I am using Grafx2 default palette and I did not edit the palette yet. When I select the two colors, what should the selection be based on where the hat meets ths skin of the character and also the hair?
Right now the outline is basically just the lineart.