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Messages - Flappy
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General Discussion / Re: Read the Rules, then introduce yourself here.
« on: April 05, 2015, 01:00:02 am »
Hi everyone. Nice to meet you all.

The name's Flappy. I posted my first forum post ever last night on this forum, went to sleep, woke up and became vaguely terrified when I remembered I posted my first forum post ever. I considered simply never, ever coming back, but that seemed like overkill. Basically I learnt it's possible to be shy in real life and even more shy on the internet.

Anyhow I'm not sure how active I'll be but I am looking forward to contributing even a tiny bit instead of just lurking forever.

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Pixel Art / Re: [WIP][C&C] General pixel-art
« on: April 04, 2015, 07:41:16 am »


Some thoughts on your little guys, just to give you some ideas. Yours are below, mine are above.

Terrified first time critique-r here so I’m not sure what I should talk about exactly, so if you’ve got any questions on what I did or why feel free to ask. Let me just say: I really like your little men. They’re bright and colourful and strangely adorable. Onto the critique though.

Palette wise:

- White ramp could do with more contrast. I bumped it up a bit in my edits but it could probably be taken further.

- Yellow on white/yellow next to white is a hard combo to discern at times. For example, I didn’t notice it on the old purple wizard guy until I zoomed in. Not sure how to fix exactly.

Design wise:

- Blue faction, I would personally exorcise that orange. The orange faction are orange, so it’s muddying up the distinction between factions.

- Leg area, those thin strips of skin showing beneath pants/skirts that are only one or two pixels tall. These create a strip of high contrast that distracts the eye and helps to create noise. High contrast should really be focused where you want the viewer to look, torso (your largest blob of colour, best for creating a quick ‘read’), and weapon (because that’s also important information).

- You can get a stronger design wise by stronger clothing division. Right now they’re suffering from what I’ll dub mix-and-match syndrome (honestly not a real term, don’t bother trying to look it up). Basically across all your factions you have similar elements, such as pleated skirts/dresses, the same shoes, etc. Splitting features across factions, like pleated skirts being only for blue and horned helmets only for green helps to separate factions.

That’s the main points I think. My edits aren’t necessarily the best, but like I said they’re just to give you some ideas. Alternative views and everything you know.

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