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Messages - Iceaxe
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Pixel Art / Re: [C+C] 4 Kooky Characters
« on: June 10, 2016, 07:01:39 am »
I like the style!

For some critique I'd say the second one looks like it needs a bit more contrast. Try darkening the darkest shade on him. The last one is hard to make out. posture is a bit odd, arms aren't well defined and the back needs some definition. Can't tell what the glowy thing on the back is.

They reminded me a lot of Crawl which might be some useful inspiration.

Pixel Art / Re: [C+C] Arid Plateu
« on: May 11, 2016, 04:50:05 am »
Well with the sun being so bright you would probably expect some pretty bright highlights on the edge of the cliff face. What I mean about balance is something like this:

Basically you have big interesting sun and clouds to look at that are off center in the overall image and it creates a focal point that is non-central making the image feel out of balance. There is nothing interesting in the bottom right of the image to draw your eyes away from the sun.

For example, not suggesting you do this but if there was a creature hanging from that wall looking out into the sunset then your eyes would be pulled back and forth between the dark creature on the cliff and the bright sun in the distance. I'm suggesting adding just some more complexity to the cliff face, maybe some brighter highlights or more interesting terrain that might draw your eyes back into the foreground.

Pixel Art / Re: [C+C] Arid Plateu
« on: May 11, 2016, 03:56:17 am »
I made an edit highlighting the foreground:

I would say I like the brighter sun as it looks more like a sun. The path between the cliffs was more green than red as far as RGB is concerned and against the orange background seemed to be pretty obviously green to me.

I dropped the red just a smidgen in the purple bit so now it's a dull dark blue. I also increased the lightness of the midtones on the cliff so that they are more visible, felt like it was lacking contrast. I would say you could probably still add some more contrast to the foreground and maybe even some brighter highlights on the cliffs as the image as a whole might be a bit out of balance with lights and darks.

Pixel Art / Re: [C+C] Critique with a fine-toothed comb plz
« on: April 26, 2016, 11:48:16 pm »
Hey thanks for that. I can really see the colours now. They definitely need some work.

I was just about to ask a question about the back leg and then saw it! It's strange how long it takes to get a piece finished and as much as it drags it out, the review process is almost always necessary.

Pixel Art / Re: A Miner with a Pet
« on: April 26, 2016, 02:53:58 pm »
I'm going to assume that the part where there's no grass is a hole. In that case I would remove the gradient beneath the grass and darken the part of the wall where the hole is supposed to be to represent a back wall. Alternatively i'd create a dirt texture to go on top of the wall where there's no grass.

Pixel Art / Re: Super Chicken
« on: April 26, 2016, 12:10:54 am »
You seem to have outlined everything but the feet making them become lost in the background. If the cape seems invisible now I would say not to worry too much as if you ever get to animating, you can make the cape more visible by the way it moves and by the way it reacts to the chicken's movements. But other than that, it looks like a chicken to me!

Pixel Art / Re: [C+C] Critique with a fine-toothed comb plz
« on: April 23, 2016, 03:37:49 am »
Cool, I've done a speed edit for comparison, 8 frames on the left, 10 frames on the right. Tried to keep their speed somewhat the same even with differing number of frames. Added some ground in to see the point of contact a bit better.

Would be good to get some more thoughts. Is the hair flowing too much? Is there enough contrast or does the lighting need improved? Is she jumping too high with each step?

Pixel Art / Re: [C+C] Critique with a fine-toothed comb plz
« on: April 22, 2016, 01:56:32 pm »
Yeah I can see that. Her hair is very flowy and I could probably speed up her animation a bit. She's getting heaps or air time.

Pixel Art / Re: [C+C] Critique with a fine-toothed comb plz
« on: April 22, 2016, 01:00:14 pm »
Alright well I got around to finishing her hair which I'd say I'm pretty happy with. :) Let me know what guys think! Not sure how I feel about the colors, any criticism would be awesome! Might do a few palette changes and see how it looks.

Pixel Art / Re: Muscle definition
« on: April 21, 2016, 01:31:30 pm »
Proportions an animation are looking great. The behind arm is just doing a few wierd things. Looks like it gets amputated when it pops out the back. Also the shoulder popping out the front when it shouldn't. Considering a direct side on view I would imagine the behind arm to mirror the in front arms motion and proportions. Like if it were me I would just copy paste the front arm behind him, change it's colour and put it out of sync... if that makes sense. Just remember it won't always be visible in reality and as much as you might want to draw it, remember to leave it sometimes. The great thing about the animation is that you can imply that things exist in one frame by the frames before and after even when they might not be drawn.

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