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Messages - Shade
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Pixel Art / Re: Horror Game Character Animation/Scenes
« on: April 27, 2015, 07:35:39 pm »
Personally I think the bobbing looks more like she is hopping, also maybe adding some shoulder movement to stop the upper body being so stiff.


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Pixel Art / [WIP][C+C] Sprite and animations
« on: April 27, 2015, 11:34:07 am »
Hello, im working on a platformer sprite and was wondering if there were any suggestions on how I could improve :) thanks in advance.

Idle:



Walking:



Jumping:


Falling:



Wall-sliding?(when your falling down next to a wall):


Attacking(a sword will be a seperate image that i need to make):



Crouching:


Rolling:


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Pixel Art / Re: [WIP] [C+C] RPG tiles
« on: January 04, 2015, 11:23:30 pm »
Thanks for the critique :)

I agree my dirt doesnt tile well, was drawing inspiration from Seiken Densetsu 3's dirt, though mine hasn't turned out as well.  Will work on the dirt to try and make it look cleaner and tile better.

EDIT: Updated the dirt tiles and walls.




I added some shadow on the wall under where the top half of the building should extrude.  I'm hoping this makes it look like its closer.


Going to make some variation tiles for the dirt so it isnt so bland. :)

EDIT2: Modified the grass. I thought it looked really busy compared to everything else, does it look better?




Update: Made a frog that i can place on the lilly pad.




Update: Remade the tiled floor and added another dirt.




I added the darker dirt, hoping it helps to bring more depth.



Changed the style of the tiles, I think it looks better, though maybe a bit dark?
Thank you alot to those who have given me critique so far, feel like I've been improving. A lot more then I would have without you. :)

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Pixel Art / Re: [WIP] [C+C] RPG tiles
« on: January 04, 2015, 11:58:57 am »
Thanks :)


I have added dirt, as well as the slabs to help add something to the grass.  I have made removed the leaves from a tile, I think it makes it too square where I add it so I was going to make it like the dirt tiles so it fits in better.  I removed the shadow and made another wall section and floor section for the area that would be in the shadow.  I have changed the differing on the portal to an image, does it look any good?
I also toned down the contrast on the grass and still working on the vine.


EDIT: Done some more :)



I was running out of room so I made some more lol.



The building placed together, the wooden planks under the tudor walls are suppost to look like they are going back to meet the stone wall.  I am thinking I will have to make a shaded part of the wall as it would be covered from the sun with the extruded part of the building above it.  Still need to make windows and other parts so it doesn't look so bland. 

I am also going to straighten the wood on the tudor.  I was going for it looking like it was cut rough, but its looking more like it was cut drunk  :lol:



Made it so I could place the shorter grass without it looking blocky. also made tiles for a pond.  Does the water look ok being a single colour or is there any advice on how I could colour it better?

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Pixel Art / Re: [WIP] [C+C] RPG tiles
« on: January 03, 2015, 05:01:11 pm »
Added some contrast to the grass, does this look better?




I increased the saturation on the flowers so they stand out more, they looked kind of washed out.


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Pixel Art / Re: [WIP] [C+C] RPG tiles
« on: January 03, 2015, 09:59:43 am »
Thanks again for the critique  :)





I have removed the differing and increased the contrast. still need to remake the grass, since all it was, was dithered lol.

EDIT:I have done some more :)
I have worked on the grass, flowers, and rocks for the ground.




I am probably going to tone down the density of the flowers and stones.

EDIT2: Decreased the density of the flowers and stones.  I also made the flowers and stones fit into the grid so i could mix and match them better.  Made the grass greener, does it look better, or was it better the colour before? was wondering whether it was looking more dried out then tinted by the sun. 

There is also a texture on the slabs now.






The post was getting quite long so I added the older versions in the post in spoiler tags.

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Pixel Art / Re: [WIP] [C+C] RPG tiles
« on: January 02, 2015, 08:35:39 pm »
Thank you for the critique :)
here's what I have done so far.  I have darkened the walls and adjusted the door.  I dont thin I got the portal right yet, but will read the tutorials and get it right :)

I will work the fountain after the portal is right and will try adding a slight warmer tint to the lighter area's and add some highlight lines

Ive also desaturated the grass, vine, and banner. hopfully it doesnt burn anyone elses eyes.




I will also look into graphics gale :)

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Pixel Art / [WIP] [C+C] RPG tiles
« on: January 02, 2015, 05:07:30 pm »
Hello :)
I plan on making a game and thought I would try my hand at making the graphics for it as well.  This is what I have so far and thought I would post it for C+C incase I am doing something wrong with anything I have made so far.


The fountain isnt finished yet, and the grey box would be used to overlay and make shadows.  Also the blue thing in the top left is supost to be a portal, does it come off as that or do I need to work on it more?



Here's an image with them placed together if it helps.

At the moment im using paint to make them.  Would there be much benifit to using another program like gimp?
Thank you for any advice in advance :)

Update: Latest Edit so far.






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