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Messages - lolzolaura
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Pixel Art / Re: Archer chick [WIP]
« on: October 05, 2015, 11:52:03 am »
Haha, okay. I can live with artistic license.

If you were to animate it, you can have her step out and turn before shooting. :P

Pixel Art / Re: Archer chick [WIP]
« on: October 05, 2015, 09:30:02 am »
This is me rambling as an archer:

At first glance, I thought the archer looked nice, then I was looking at the pose. Is she supposed to shoot to the right?

With how she is facing, and the other guy, the answer is probably yes.
Then I would say, show her from the front, as the archer is right-handed. (holds the bow with left, pulls the string with right)

How she is currently positioned, she would shoot to the left. When shooting, the arm holding the bow is at a straight angle with the shoulders. This means that the bow would go to the left.

If you want to keep the archer shown from the back and shooting to the right, consider making her lefthanded.

Reference pictures coming later.

Pixel Art / Re: [C&C] First Female Character
« on: September 11, 2015, 01:22:41 pm »
While I think that modularity can be a great thing, it doesn't mean that the girl, or boy for that matter, can have shoulders that look veeeery out of place. She seems to have either very wide shoulders, or has them dislodged. If you want to do modular sprites, I think that it actually does improve if you make separate sets for male and female parts.

I don't have an example here at the moment, but you can make modular arms with correct shoulders. Even in real life, arms don't fall straight down on women, they tend to fall a little bit on the diagonal side. RedSuinit's example is more anatomically correct than yours.

Another option you can take, is move the arms closer to the torso. You will have to adjust the shoulders as well to make it fit.

My edit on the right. I moved the arms a pixel closer to the torso, and edited the shoulders a bit to compensate.

Pixel Art / Re: [C+C] Sprites/Animations for the-game-with-the-tree
« on: February 24, 2015, 08:27:51 pm »
Thnx, I'll look into it.

But here we have the second sprite. The almost fully armored ladyknight.

And the pen drawing I worked from:

Reference used:

Maximilian armor/16th century gothic plate

Pixel Art / Re: [C+C] Sprites/Animations for the-game-with-the-tree
« on: February 21, 2015, 02:21:19 pm »
Reworking, no animation yet. Based on a pen drawing. Tilted upper body slightly, added some more hints that she is looking to the left...

drawing here:

Pixel Art / Re: [C+C] Sprites/Animations for the-game-with-the-tree
« on: February 19, 2015, 11:12:19 pm »
@wzl: You made her look the wrong way. She is supposed to look to the left side, because that is where the enemies are. ;)
I know it's not he most logical pose for a spearwoman, but she is supposed to be badass.

Crude sketch here. I'm not the best when it comes to anatomy or shading, but I hope this makes the pose a bit clearer.
She stands with her spear behind her back, pointing down. Slightly tilted away from her enemies, looking over the shoulder.

Pixel Art / Re: [C+C] Sprites/Animations for the-game-with-the-tree
« on: February 19, 2015, 10:00:38 pm »
So, tried staggering the trousers and hair animation with those of the jacket and bandana. And I've tried to do something small to the bangs. Anything more and it would not look nice to me.

Pixel Art / [C+C] Sprites/Animations for the-game-with-the-tree
« on: February 18, 2015, 10:38:30 pm »
Well, I put my tree on hold and started working on the smaller sprites for that game.
First of all, the Idle animation for our main character:

Bandana, jacket, ponytail and pants are supposed to flow with the wind. I know about the bangs, but I can't seem to get those right.

Challenges & Activities / Re: The Daily Sketch
« on: January 27, 2015, 06:20:07 pm »
Kinda starting over again, but hey, more practice for me!

Pixel Art / Re: [C+C] [WIP] Tree-judge-armour-thingy
« on: January 27, 2015, 12:33:18 pm »
The screen I am working with is 544*416px. This is standard size for RPG Maker, fyi.

so the layout would be like this.

You have your party on the right, as per classic FF. Enemy/enemies on the right. And your battle screen at the bottom.
Everything is placed on a 32*32px grid, with subdivisions at 16px and 8px.

Hero sprites are being worked on though. And the size of the party battlers can vary too. Someone made a nice format for animated battlers, so yeah. With the Idle sprite fitting in 32*64px, and using the full 96*96px for the animations.


So more like this. Tried to make him less box-y, and now it's more of a tree-guy instead of just a tree with a needlessly sophisticated root.

Full new palette in the upper right corner.

ANOTHER EDIT: couldn't help but give our buddy a face.

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