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Messages - tpendle
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Pixel Art / [C+C] Need to spruce up this rebar-wielding thug
« on: September 29, 2016, 11:48:57 am »
Hey folks,

So I'm trying to come up with some sort of thug character swinging a piece of rebar with a concrete chunk :P I'm not sure I love the colours and the whole character looks a little... wobbly to me, if that makes any sense. I'm looking for any tips, pointer or edits that might help me understand where I'm going wrong :) Thanks guys!


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Pixel Art / Re: [WIP] Knight Character
« on: January 01, 2016, 06:07:58 pm »
I think what Rhino said above about the shoulder holds true about the leg armor too, especially the shins. It is clearly metal yet seems to flap in the wind with the same looseness as the cloth..

Otherwise a very impressive sprite :)

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Pixel Art / Re: [WIP][C&C] Knight in shining armor
« on: December 29, 2015, 12:55:53 pm »
@Ambivorous: Thanks for the links, I gave them a read and they're really interesting, a good point of reference for the future too! Here is the sprite I made using your color palette, it's a definite improvement I really like the result:

Now I'm gonna try to apply this new color and lighting stuff to another sprite I was happy with, and now look at with repulsive disgust hahaha :p

@Neophos: Thanks for the input, I agree the gloves were too much actually, this way is truer to the style :)

@Friend: Thanks for the edit. Your new knight looks good but unfortunately I'm not super excited to change his height because I've already created a bunch of body templates based on http://www.idrawdigital.com/wp-content/uploads/2009/01/prop_var.gif. So whereas my knight follows the 180cm/Buff template, yours is more along the lines of my 190cm/Normal body type template. So it's still good! (and I will be making a 190/Normal soldier too), but not quite what I was looking for :)

@Lachrymose: Good idea, after reading your post I actually saw this in a tutorial. Changing the background helps to simulate the ambient light and stuff :) For the environment I have in mind atm though, I think the blue background is more appropriate but thanks for the tip.

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Pixel Art / Re: [WIP] How Can I Create A Walk-Cycle For My Art?
« on: December 28, 2015, 09:32:03 pm »
Yep, what Friend said. If you need to visualize, I took your sprite, scaled it down and made a few adjustments:


What program are you using? There was another programmer on here recently who made the same mistakes about mixing pixel resolutions, maybe that's it? If you want to get GIMP or PS to work well for pixel art, google "Set up GIMP/PS for pixel art" there are some handy tutorials there to help you speed up your workflow and avoid technical mistakes :) Or there are programs designed specifically for pixel art, but I haven't tried any of them yet.

If/when you're ready to animate, google "key frames" for whatever action you want to animate. Key frames are the frames you need to include to really portray the action well. Just by following those I easily doubled the quality of my animations, so there's something to consider :)


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Pixel Art / Re: [WIP][C&C] Knight in shining armor
« on: December 28, 2015, 09:08:47 pm »
@Ambivorous: Nice! That's just what I needed. Although in the meantime I went on and went and worked on the advice those guys/gals gave me before :p

I sent my knight to the gym and changed the colors a bit (gloves, yay or nay?), but I think I'll use your colours with this new image.

This stuff about using coloured shadows and highlights is exactly the kind of tip/trick I need to bring my art to a new level, your description has helped already, but do you know have a particular online tutorial, article etc that might be able to add to it?

Thanks a lot for the touch-up, as someone who has little to no artistic background, it helps to be able to visualize the C&C!  :y:

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Pixel Art / Re: [WIP][C&C] Knight in shining armor
« on: December 28, 2015, 05:32:49 pm »
@Friend: It will be viewed at more than 1x but even so, I see what you mean. Particularly around the crotch area because of the sword, but I'm not sure what I can do, maybe just move the sword to his back or something? I think there's just too much going on in that area, thanks for the advice I'll think on it.. :)

@Great Tree: I'm a relative beginner so that means a lot, thanks. I'll see what he looks like with a brighter cape and plume (the dark red almost looks brown etc.. at smaller resolution). Good spot!

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Pixel Art / [WIP][C&C] Knight in shining armor
« on: December 26, 2015, 05:51:59 pm »
Hi all,

I'm trying concoct a knight pixel character. I'm pretty happy with what I got so far, but I need your help to turn this guy's style up to 11. Any advice is welcome (especially on shading/colors), and any corrections you want to make are even... welcome-er!

Here is the man of the hour:

Thanks in advance, folks :)

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Pixel Art / Re: [WIP][C+C] Appreciate all feedback for my game Runegate
« on: December 13, 2015, 11:21:03 am »
I actually really like the "shimmer" effect of the weapon trail. Lends a important sense of speed and power to the swipe. I don't know how much of a badass this enemy is meant to be, but if like in most dungeons the skeleton is kinda standard, then maybe it's an effect best kept for a boss or large enemy? Its a really cool effect but if every skeleton and giant spider or whatnot has it, it kind of loses its impressiveness :p In any case, good job on the art, I wanna play this already!

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Pixel Art / Re: My first pixel art character
« on: December 08, 2015, 08:57:14 pm »
Much better, Cosmic!

You'll have to hope for someone more skilled to come along now for help on the artistic side :p But for a first character this is pretty good! I could picture this in a small smartphone game or something.

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Pixel Art / Re: My first pixel art character
« on: December 06, 2015, 06:38:43 pm »
Hi Cosmic,

Okay so I'm not a bit of a novice so I cant give you loads of advice on colours, style, skills etc..

What I can do though is point out that the way you've drawn this is a bit strange :p you've used actual pixels to try an "build" bigger pixels? As in, some of your "pixel blocks" are 3x3 pixels, others are 4x3, its all a bit confusing. Did you draw this and then scale it up in another program? Even your background isn't transparent, it literally grey and white blocks put together :p

You should create your pixel art at a fixed resolution and make the best of each pixel. For this case, try drawing your character again on a blank canvas of 20 pixels wide and 30 pixels high for starters.

Another tip: you dont have to scale your art. Just upload it at its original resolution and we can just click on it to zoom in ourselves :)

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