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Messages - Fr3eZer
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1
Hello,

We’re Marcel & Jochem, working on the game Coromon (www.coromon.com), and we’re looking for an SFX artist / voice actor who can make monster cries/voices.

--- What are we looking for? ---
Coromon is a monster capture game with roughly 130 monsters included.
Every one of these monsters should have a sound effect which represent the monsters: their unique and personal cry for when they are send out into battle.

A monster cry can be anything from purring or growling to shouting their own name. As long as it represents their design.
The Pokemon anime series has great examples, especially the short one as they are a better fit for a videogame. (https://www.youtube.com/watch?v=PD73afIp0IU&t=2s)
It looks like the best approach is to use voice-recording combined with editing them digitally.



So are you up for this fun challenge!?
You could send us some SFX which you think could be relevant. Or let us hear what you are capable of by creating an example for one of the monsters above! They don't have names yet, so you can come up with your own if needed :)

Furthermore we would like to know a rough indication of expected amount of time working on a sound effect, and a pricing estimate, whether per hour or per effect.
Contact us at: coromonthegame@gmail.com

Looking forward to hear from you guys!

Kind regards,
Team Coromon

2
Hello,

---Who are we---
We are 2 guys creating a new game together with the team we’re hiring. Our game is based on the monster-capture genre, some background information on it can be found in our older post here: http://pixelation.org/index.php?topic=21742.msg181428#msg181428.

---What will you be doing?---
At the moment we are looking for experienced icon designers, for the following tasks.
You could either apply for one task or both.

---Monster avatars---
We want you to create small monster avatars for the monsters we have. The design of the icons will be based on the existing monster sprite, like the one shown below. The monster icons are 23x23 pixels, and consist of around 130 monsters. The icons shown below are an example based on Pokémon.



---Attack move icons---
We want you to create icons for our set of attack moves. For an example, see below. The attack moves icons are 20x21 pixels, and at the moment consist of around 100 moves. In the future there will be more attack moves, and more icons will be needed. The icons shown below are a bit smaller than the expected size, but we're looking for a similar style.



---Interested?---
Are you the one that can help us make this game become a big success? Or do you have any questions? Mail us at coromonthegame@gmail.com. Please mention in your reply:
-Your expected hourly wage (or price per asset)
-Some examples of your work/portfolio

Kind regards,

Team Coromon

3
Job offers / [PAID] Looking for experienced pixel artist for tileset design
« on: December 12, 2016, 10:09:35 pm »
Hello,

---Who are we---
We are 2 guys creating a new game together with the team we’re hiring. Our game is based on the monster-capture genre, some background information on it can be found in our older post here: http://pixeljoint.com/forum/forum_posts.asp?TID=24638&PN=1.

---What will you be doing?---
At the moment we are looking for an experienced tileset/map designer, who can take the lead on our tileset-design.
You will be working with our current tileset designer, to create new tilesets, and improve existing ones.

We expect you to be able to create the full experience for every area in the game, an entire atmosphere/environment for cities and dungeons, based on an existing textual concept. Of course we will stay involved with the design as well, give feedback and brainstorm together with the designers.

Below you will see some examples of our current assets.




---Interested?---
Are you the one that can help us make this game become a big success? Or do you have any questions? Mail us at coromonthegame@gmail.com. Please mention in your reply:
-Your expected hourly wage
-Some examples of your work/portfolio

Kind regards,

Team Coromon

4
Hello,

---Who are we---
We are 2 guys creating a new game together with the team we’re hiring. Our game is based on the monster-capture genre, some background information on it can be found in our older post here: http://pixeljoint.com/forum/forum_posts.asp?TID=24638&PN=1.

---What will you be doing?---
At the moment we are looking for a monster designer, who can work with our current style.
Currently there are around 110-120 monsters in our game, which all have a back+front sprite. A lot of these sprites could use multiple kind of edits/improvements so they will looks perfect in our final game.

We will hand you a set of monster sprites, and we would like you to go over them and improve everything you think that needs to be improved, e.g. to improve the stance (looking at the enemy), the stance on the ground, better lighting, better textures, etc. In one word, polishing. We’re also always open for feedback if you have awesome ideas that could improve our monsters, e.g. extra accessories.

Below you will see two examples of monsters in our game, whereof (in our opinion) the left one does not need a lot of polishing, but the right one could benefit from being polished.


---Interested?---
Are you the one that can help us make this game become a big success? Or do you have any questions? Mail us at coromonthegame@gmail.com. Please mention in your reply:
-Your expected hourly wage
-Or your expected price per monster, if that is what you prefer
-Some examples of your work/portfolio

Kind regards,

Team Coromon

5
Job offers / [Paid] Looking for interface/menu designer
« on: February 28, 2016, 02:07:23 pm »
Hello again,

We've made posts earlier looking for other designers which could help us with our project, now our quest continues to find a designer for our interface, and menu's.
Our game is based on the monster-capture genre, some background information can be found in our older post here:http://wayofthepixel.net/index.php?topic=18980.0.

---What will you be doing?---
We already have a starting style, and a lot of menu screens are close to final. Your work will consist of updating these screens to make them look even more awesome, create a number of entire new screens (e.g. a roulette system), create small effect animations, and create/change transisions between screens.

As you can see in the examples, we have a large part of screen elements already. We would like you to extend/improve these, while keeping the current 'feel' of this style. We will provide a list with specifications of what we will need exactly, and together we will create a great product! It would be advantageous if you have an eye for user-friendliness.

---Interested?---
Are you the one that can help us make this game become a big success? Or do you have any questions? Mail us at coromonthegame@gmail.com. Please mention in your reply:
-Your expected hourly wage
-Some examples of your work/portfolio

Kind regards,

Team Coromon

6
Job offers / [Paid] Looking for world/npc designer
« on: December 07, 2015, 08:36:56 pm »
Hello again,

We've made a post earlier looking for monster sprite artists and battle animators which could help us with our project, now our quest continues to find a world/npc designer.
Our game is based on the monster-capture genre, some background information can be found here: http://wayofthepixel.net/index.php?topic=18980.0.

---What will you be doing?---
Your work will consist of creating tile sets: for each town, for the areas between towns, for caves, house interiors, etc. Everything needed to create an epic world.
Besides the tile sets, we also need characters, NPC's and the main character.

As you can see in the examples, we have some tile sets already. We would like you to extend/improve these, while keeping the current 'feel' of this style.
For the characters, we will provide a few base characters which can be used to create different characters.

---Interested?---
Are you the one that can help us make this game become a big success? Or do you have any questions? Mail us at coromonthegame@gmail.com. Please mention in your reply:
-Your expected hourly wage
-Some examples of your work/portfolio

Kind regards,

Team Coromon

7
Job offers / [Paid] Looking for spells/attacks animator
« on: November 15, 2015, 03:40:59 pm »
Hello again,

We've made a post earlier looking for monster sprite artists, which can be found here: http://wayofthepixel.net/index.php?topic=18980.0.
Please see this post for background information on the game we are making.

We've managed to find a monster sprite artist, and we are now looking specifically for an animator for the battle animations.

---What will you be doing?---
Based on the types of the monsters, you will come up with and design spells and attack moves for the monsters. The battles are slightly based on the game Pokemon.
Here is a nice example of Pokemon animations, in case you are unfamiliar with the game: https://www.youtube.com/watch?v=b8L6GSXmD_A.
As you can see the monsters themselves are not animated, but moves are performed with background changes, area-of-effect animations, beams, overlays, etc. This is also what we are looking for.

We like to give you freedom in designing these moves, but we'd like to be part of the design process as well.
We have a general list of moves we would like to see in the game, so you will have a guideline to work with.

---Interested?---
Are you the one that can help us make this game become a big success? Or do you have any questions? Mail us at coromonthegame@gmail.com. Please mention in your reply:
-Your expected hourly wage
-Some examples of your work/portfolio

Kind regards,

Team Coromon

8
Job offers / [Paid] Looking for pixel artist for monster/battle sprites
« on: October 15, 2015, 03:13:39 pm »
Hello,

We are looking for a pixel artist who wants to join us in our cross-platform game project. You should have competent pixel art and general insight in the aspect of game developing and will be paid by the hour.

--- Who are we? ---
At this moment our team exists of one programmer, one storyteller and a lead designer. Two of us live in the Netherlands and can communicate in English. Our designer lives in America. Most of our communication goes through Skype and irc. We develop the game in our spare time, which varies from 8 to 24 hours a week.

---The game---
Our mobile app: Coromon(codename) is made with the Corona SDK and will be available for loads of devices! When we release the game it will be available for iPhone, iPad, Android, Windows Phone, Steam and Mac AppStore users! Worldwide.
We are aiming to combine the monster collecting game genre with the adventure genre. Together with an awesome and intense lore (background-story), deep dungeons, hidden secrets. You won't get bored in the world of Coromon!
We really want to put effort into lore, graphics, user interface, battle intensity and adventure (puzzles/dungeons). Also we came up with some unique selling points to distinguish our game from others in the genre, like fusing monsters together.

--Current state of the game--
The engine is largely completed, so we got a working game. We just need to create our world. This is a task for the current designer. Here are some impressions:















--What will you be doing?--
Since this will be a monster-collecting game, we need monsters, which is your job, together with battle animations.
We are looking for 100+ monsters: back-sprite and front-sprite. Since we already have a design style in our game, the monsters should match with this style.

Monsters
You will have a lot of freedom in designing the monsters, we do have a guideline for the type-combinations we want, but input on your side is welcome.
The guideline contains the combinations of elemental types(eg. fire, water, sand, ice, ghost) and fusion types (eg. flying, ooze, armor) which these monsters can have.
So for example there can be a monster with ice/armor or fire/flying or ice/flying. Most of the monsters exist within a monster-family(aka evolutions/upgraded versions) of max 3 evolutions.

In this image is an example of a battle, where you can see an example front and back sprite. The interface design is far from final.


Battle animations
This envelops all attack and defense moves in a battle. So beams, rays, rockets, barriers, you name it (the monster sprite itself does not have an animation). As of now, we do not have a complete list of monster-moves, so there is room for creativity here, we could make tweaks in the in-game implementation based on your animations/ideas! If preferred, we could deliver a complete list with moves, based on the monster designs.

---Interested?---
Communication is very important for us. In your designs, you can come with your own ideas or discuss ours so we get the best results in the end.
Are you the one that can help us make this game become a big success? Or do you have any questions? Mail us at coromonthegame@gmail.com and maybe you could already show us some work you made.

Kind regards,

Team Coromon

9
Hi,

We are looking for pixel artists who wants to join us in our mobile game project. You should have competent pixel art and general insight of the aspect of game developing

--- Who are we? ---
At this moment our team exists of one programmer and one storyteller. We both live in the Netherlands and can communicate in English easily. Most of our communication goes through Skype. We have had a pixel-artist in the past as you can see in the video beneath, but because lack of time he could not help us anymore.
Both of us develop the game in our spare time, which varies from 8 to 24 hours a week.

---The game---
Our mobile app: Coromon(codename) is made with the Corona SDK and will be available for loads of devices! When we release the game it will be available for iPhone, iPad, Android, Windows Phone, Steam and Mac AppStore users! Worldwide.

We are aiming to combine the monster collecting game genre with the adventure genre. Together with an awesome and intense lore (background-story), deep dungeons, hidden secrets. You should not easily get bored in the world of Coromon.

We really want to effort into lore, graphics, user interface, battle intensity and adventure (puzzles/dungeons). Also we invented some unique selling points to distinguish us from others in the genre. I will list some of them beneath with a compact description.

--Crystal shards—
I don’t want to leak too much of the lore, but there are crystal shards spread around the world. Each of them can be found in hard to reach places/dungeons. These shards can be used to give a bonus or unique effects to a coromon. It’s some kind of “hold-item” for a coromon. Some examples:

-Regen crystal: Recover x HP every turn
-Growth crystal: Coromon holding this gains increased experience
-[stat] crystal: Increase specific stat by X
-Anger crystal: Increases attack by 30% when below half HP
etc..

--Fusion--
In Coromon World there has been research into fusion. It is a mechanic that makes it possible to combine two monsters together and make it a fusionmonster for a certain amount of time. These fusionmonsters will be epic, big and intense. They will be stronger than just the stats of the 2 coromon together. Fusion can’t always be activated, to activate fusion you need to have a full fusion capsule. You can fill the capsule by fighting monsters and trainers. The energy of the fight (damage done and received) will be captured and stored in your fusion capsule. If the fusion capsule is full the “fuse” option will become available.

There are 21 different fusionmonsters to create. The type of fusion Monster that will appear is based on the coromon’s “fusion type”. Each monster has an elemental as well as a fusion type. Fusion types can be something like: wings, mech/spiked, ooze, tentacles, shadow/dark or aura. You can combine any of these together. For example you can combine a coromon with a “shadow type” with a “spiked type” to spawn the ShadowSpiked fusionmonster. Each coromon has 2 special fusion skill slots; they will both take these skills to its fusion form.

--Gauntlet--
In the lore you get to know you live in a world in which a power manifests itself in the form of crystals. This power (which is yet to be named, but lets call it psy) exists everywhere. The source of psy is said to be located beneath an island far from the mainland. This source, in the form of a crystal, branches off underground towards the mainland. In our world, there are seven places where these branches surface, attracted to element-heavy area’s (like a volcano for fire-element). Humans discovered they could harness the power inside the crystal by constructing a gauntlet, which can absorb this power and channel it into the world.

These surfaced crystals can be found at hard-to-reach locations and play a huge part in the lore. The player has got access to his own gauntlet. When the player defeated the crystal guardian he charges his gauntlet on the crystal and obtains a new power or a upgrade on an already existing power.

There are three different powers to obtain. “Energy bubble” to walk on special terrains; “Energy dash” to overcome world obstacles and Energy push/possess to move objects around.

--Current state of the game--

A big part of the game is already programmed! and some is designed too!
We have uploaded a video to show you what the game looks likes now.
Keep in mind there are loads of objects/interface elements that are way from final.

Stuff clearly not designed yet: worldInterface, tabBar, title Screen, some buttons, battles, monsterSprites (we got them from pokemon now for demo purposes) and also objects in the world like: lava, water, blocks, powers (we want to make them visually cool).

YOUTUBE VIDEO:








--What will you be doing?--
In general, you will be helping us design this game. We are in need of two pixel artists. An artist that will focus on the battles. We are aiming to make the battles feel fast, with great visuals (like spells in the “golden sun” games). Don’t mind the Pokémon sprites that are used now, we are aiming for a  different style, open for suggestions.

The other artist will focus on the tilesets and the spritesheets for the world maps. The world map has places like: Water temples, volcanos, graveyard, desert, snow and more.

But both of the artist will definitely be involved in stuff like interface and other game elements too!

Communication is very important in our team as well as working on this project with passion to make this a success. You will be involved with all aspects in this project. You can come with your own ideas or discuss ours. We want to make this game a product of all of us.

The game will eventually be sold in the appstores. We are thinking about a price between $1 or $2 but it will be discussed later on.

We expect you to commit yourself to this project and our partnership.

As you will be a full project member just like us, the profits will be split depending on how much you added to the game.

---Interested?---
Are you the one that can make this game a big success? Or do you have any questions? Mail me at coromonthegame@gmail.com and maybe you could already show us some work you made.

Kind regards,

Team Coromon

 

10
Hi,
We are looking for pixel artists who wants to join us in our mobile game project. You should have competent pixel art and general insight of the aspect of game developing

-- Who are we? --
At this moment our team exists of one programmer and one storyteller. We both live in the Netherlands and can communicate in English easily. Most of our communication goes through Skype. We have had a pixel-artist in the past as you can see in the video beneath, but because lack of time he could not help us anymore.
Both of us develop the game in our spare time, which varies from 8 to 24 hours a week.

---The game---
Our mobile app: Coromon(codename) is made with the Corona SDK and will be available for loads of devices! When we release the game it will be available for iPhone, iPad, Android, Windows Phone, Steam and Mac AppStore users! Worldwide.
We are aiming to combine the monster collecting game genre with the adventure genre. Together with an awesome and intense lore (background-story), deep dungeons, hidden secrets. You should not easily get bored in the world of Coromon.
We really want to effort into lore, graphics, user interface, battle intensity and adventure (puzzles/dungeons). Also we invented some unique selling points to distinguish us from others in the genre. I will list some of them beneath with a compact description.

--Crystal shards—
I don’t want to leak too much of the lore, but there are crystal shards spread around the world. Each of them can be found in hard to reach places/dungeons. These shards can be used to give a bonus or unique effects to a coromon. It’s some kind of “hold-item” for a coromon. Some examples:

-Regen crystal: Recover x HP every turn
-Growth crystal: Coromon holding this gains increased experience
-[stat] crystal: Increase specific stat by X
-Anger crystal: Increases attack by 30% when below half HP
etc..

--Fusion--
In Coromon World there has been research into fusion. It is a mechanic that makes it possible to combine two monsters together and make it a fusionmonster for a certain amount of time. These fusionmonsters will be epic, big and intense. They will be stronger than just the stats of the 2 coromon together. Fusion can’t always be activated, to activate fusion you need to have a full fusion capsule. You can fill the capsule by fighting monsters and trainers. The energy of the fight (damage done and received) will be captured and stored in your fusion capsule. If the fusion capsule is full the “fuse” option will become available.
There are 21 different fusionmonsters to create. The type of fusion Monster that will appear is based on the coromon’s “fusion type”. Each monster has an elemental as well as a fusion type. Fusion types can be something like: wings, mech/spiked, ooze, tentacles, shadow/dark or aura. You can combine any of these together. For example you can combine a coromon with a “shadow type” with a “spiked type” to spawn the ShadowSpiked fusionmonster. Each coromon has 2 special fusion skill slots; they will both take these skills to its fusion form.

--Gauntlet--
In the lore you get to know you live in a world in which a power manifests itself in the form of crystals. This power (which is yet to be named, but lets call it psy) exists everywhere. The source of psy is said to be located beneath an island far from the mainland. This source, in the form of a crystal, branches off underground towards the mainland. In our world, there are seven places where these branches surface, attracted to element-heavy area’s (like a volcano for fire-element). Humans discovered they could harness the power inside the crystal by constructing a gauntlet, which can absorb this power and channel it into the world.
These surfaced crystals can be found at hard-to-reach locations and play a huge part in the lore. The player has got access to his own gauntlet. When the player defeated the crystal guardian he charges his gauntlet on the crystal and obtains a new power or a upgrade on an already existing power.
There are three different powers to obtain. “Energy bubble” to walk on special terrains; “Energy dash” to overcome world obstacles and Energy push/possess to move objects around.

--Current state of the game--
A big part of the game is already programmed! and some is designed too!
We have uploaded a video to show you what the game looks likes now.
Keep in mind there are loads of objects/interface elements that are way from final.
Stuff clearly not designed yet: worldInterface, tabBar, title Screen, some buttons, battles, monsterSprites (we got them from pokemon now for demo purposes) and also objects in the world like: lava, water, blocks, powers (we want to make them visually cool).









--What will you be doing?--
In general, you will be helping us design this game. We are in need of two pixel artists. An artist that will focus on the battles. We are aiming to make the battles feel fast, with great visuals (like spells in the “golden sun” games). Don’t mind the Pokémon sprites that are used now, we are aiming for a  different style, open for suggestions.
The other artist will focus on the tilesets and the spritesheets for the world maps. The world map has places like: Water temples, volcanos, graveyard, desert, snow and more.
But both of the artist will definitely be involved in stuff like interface and other game elements too!
Communication is very important in our team as well as working on this project with passion to make this a success. You will be involved with all aspects in this project. You can come with your own ideas or discuss ours. We want to make this game a product of all of us.

The game will eventually be sold in the appstores. We are thinking about a price between $1 or $2 but it will be discussed later on.
We expect you to commit yourself to this project and our partnership.
As you will be a full project member just like us, the profits will be split depending on how much you added to the game.

---Interested?---
Are you the one that can make this game a big success? Or do you have any questions? Mail me at coromonthegame@gmail.com and maybe you could already show us some work you made.
Kind regards,

Team Coromon


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