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Messages - NoeL
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Archived Activities / Re: Secret Santa 2015
« on: December 26, 2015, 10:58:01 am »
Thank you Lucaiver! Love it!

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Archived Activities / Re: Secret Santa 2015 Sign-Up
« on: November 15, 2015, 11:49:26 pm »
Sure, sounds fun. Count me in!

Likes: Nintendo, boobs... umm, that's about it.  :crazy:
Nah, here's some more:
  • Hearthstone
  • Fantasy
  • Horror
  • Creatures
  • 80's cartoons/blockbusters
  • Side-scrolling and orthogonal game art (not so much a fan of isometric stuff)
  • Don't forget that Nintendo and boobs are also on this list!

Dislikes:
  • Memes
  • Modern AAA games
  • Anime
  • Yiff

3
Pixel Art / Re: Level Design - Question
« on: September 24, 2014, 01:48:12 am »
This video takes a look at the level design of 1-1 in Super Mario Bros. and provides a good example of what you should be considering when designing "tutorial" levels. Whenever the player is introduced to a new mechanic (e.g. at the start of the game, or when they learn a new ability) you should design a tutorial into your level rather than having just a lame text box explaining what to do. Give the player room to play and experiment, give them a puzzle to solve with their new ability so you can be sure the player knows how to use their new powers before throwing a challenge at them (like what Doppleganger said about the wall jumping).


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Name: Jerram Fahey (NoeL)
Portfolio: deviantART | Pixel Joint
Email: art.worldofnoel@gmail.com
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Name: Jerram Fahey (NoeL)
Portfolio: deviantART | Pixel Joint
Email: art.worldofnoel@gmail.com

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