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Messages - danmanr98
Pages: [1] 2 3 ... 7

1
General Discussion / Surface Pro, GraphicsGale, and input delay
« on: May 21, 2020, 02:24:41 am »
Hey there!
This is to anyone who's had Lag/input delay using GraphicsGale on a SurfacePro device.

Go to: Windows Search bar -> "Pen settings" -> tick the box "Let me use my pen as a mouse in some desktop apps"


2
Portfolios / Re: [Portfolio][PixelArtist/Animator]-Danieru
« on: May 03, 2020, 12:13:58 am »
Bump

3
Portfolios / [Portfolio][PixelArtist/Animator]-Danieru
« on: January 14, 2020, 08:33:35 pm »
Hey there! I'm Daniel "DanieruArt" Reis and thank you for stumbling upon my portfolio :)
I'm a Pixel Artist / Animator based in England, London, and have been working professionally since Early-2016.

Portfolio: https://danieruart.squarespace.com/
More art: https://twitter.com/DanieruArt

If you like what you see, you can contact me via:
Email: danieruart@hotmail.com    Discord: Danieru#7263    Or simply DM me on any platform.
my preferred method of payment is Paypal, and I'm okay with negotiating prices.




A n i m a t i o n s  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
References:  https://www.coromon.com/  https://www.rivalsofaether.com/  https://twitter.com/waywardmira  https://twitter.com/roundtablevids 




T i l e s  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -


B a c k g r o u n d   A r t  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -  -
References:  https://twitter.com/Haedox  https://twitter.com/roundtablevids 


4
Portfolios / Re: [Portfolio][PixelArtist/Animator]-Danieru
« on: March 27, 2018, 03:36:01 pm »
[Available]

5
Dropped ya an Email
 :)



-DanieruArt

6
Pixel Art / Re: GraphicsGale help plz! [Solved]
« on: December 12, 2017, 05:38:22 pm »
Pshh found out that simply stopping GraphicsGale from running as administrator does the job.

7
Pixel Art / GraphicsGale help plz! [Solved]
« on: December 12, 2017, 05:11:00 pm »
Anyone tech savvy know how to fix this error?

GraphicsGale doesn't let me load files via Drag and Dropping it into the canvas like it used to.
I can load files the slightly more time consuming way by going to "File" -> "Open", but it's frustrating that the way I stated above randomly stopped working.

note: This error had arisen even before I updated GraphicsGale to 2.07

Thanks in advance y'all!  :)

8
Pixel Art / Re: [WIP] - Feedback needed for a pixel tree
« on: November 18, 2017, 05:45:05 pm »
As Hunited suggested- The angle in which you created this tree isn't Top-down.
Currently it feels like a 2D Sidescroller Tree with a slight drop-shadow  ;D

From a top-down view, you would only be able to see the foliage, since it's from directly above. Take this as an example:
http://ak1.picdn.net/shutterstock/videos/13501061/thumb/1.jpg

Alternatively, theres the more popular 3/4 View, which is in my opinion a more appealing perspective. A tree in this perspective, you would be able to see both the Foliage, and a limited amount of the tree trunk itself. Take Zelda as an example:


Hopefully this helped  :)

9
Pixel Art / Re: Shading Direction
« on: October 30, 2017, 02:39:31 pm »
Heyyo- Nice edits so far.

I feel the arms themselves feel alright, however the hands are way too small to convey the perspective you're trying to illustrate.
(Minor thing i noticed about the arm on the left, it looks a tiny bit thinner than her other arm)

Side note: Not a necessary change but a suggestion nonetheless; In the GIF you're referencing, the girl has her arms touching her sides, whereas here its got a spacing. The arms here still look good and natural, but that was just something to point out :p

10
Pixel Art / Re: C&C animation tests
« on: October 26, 2017, 11:41:56 pm »
Heyyo, good start for sure !
The turnaround test; the different angles are looking quite good and well defined, here are some edits i'd make:
-The facing Right, the Belt doesnt correctly rotate with it
-The Facing Up, the Tail floats above the leg whereas on the other angldes, its on the floor.

Now the Walk cycle; Weird indeed, ahah! I'd look into keyframing each main element of a walk cycle:   
           [Neutral -> Right Step-> Neutral -> Left Step]
After that, add the Foot Lift inbetweens:
           [Neutral ->(lift) -> Right Step-> Neutral ->(lift) -> Left Step]
Note: *Whilst one foot is lifting, the other foot is dragging back

Hopefully this helps a bit

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