Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Yukie Anima
Pages: [1] 2

Pixel Art / Re: [C&C] Sidescroller Animations & Pixel Art
« on: July 18, 2014, 08:23:52 am »
You're right. I changed the color of the scarf and the skirt. Also tried to make the cyborg arm. Here is my try!

I also tried putting a little dot on each side of her to simulate the scarf as it is long.


Edit: I tried adding more personality into her by putting a top hat

I also tried a adding a hairpin. It doesn't show much, but I think it helps a bit

Is it strange?

Pixel Art / Re: [C&C] Sidescroller Animations & Pixel Art
« on: July 14, 2014, 09:28:34 pm »
The arms still look like they're sliding as they always stay on the same line. 

I've changed the arms so when they're at the end of the swings the "hands" kind of flit up.  You'll notice also that I cut down on the secondary animations like the skirt flowing and the body shifting (which I realize I started that :P) mostly because I was so distracted by it that I couldn't figure out what was wrong.

As rikfuzz said the head needs to be up a total of twice, when the feet are in the passing position (the planted leg is fully stretched up and the other leg is passing through the same other leg), so I went ahead and did that. 

After that I found that it was odd that the was not moving down when the torso went down, which really didn't make sense, so the skirt moves down as well.

The thing that I think bothered me the most until I figured it out was that both feet were never on the ground at the same time.  It's sort of a type of running when you do that. :D  I also messed with leg positions so that they would move a little smoother.  As well, I added the front part of the foot only on the planted foot.

The head jiggling that you did I think would be fine but it's too choppy as it is.  I think if you held the head down at the bottom for another frame or two it would be less choppy.

On the hair I added a little bounce.  Not really sure if it looks good, but there you go.

I'm incredibly tired so if something doesn't make sense, I apologize. :lol:

Oh, so they can't stay on the same line.
I tried changing it before, but I couldn't make it in a good position.
And now I get it! It's supposed for the entire torso to go down, and not only the head. That's why it was a little strange.

Here it is!

Looks like Miro finished an edit before me, but I made this to further illustrate the point:

Kinda redrew the whole thing, but you can just pay attention to the bobbing and limbs if that's what you want to work on. 

Yes! I understand now.
Oh, and one more thing. I didn't explain her clothing very well.
Well, she uses a white jacket (I didn't know how to make it look like a jacket, so it is all square), and a orange shirt under her jacket, and a skirt that is "chess-like", I mean, like, black, white, black, white... I hope you understand me.
And one of her arms is a cyborg arm (She lost her hand because the spirit of the abbyss removed it from her, so the medics replaced it for a cyborg arm), so it's a little mecha-blue like, and the other is supposed to be the jacket.
Oh, and that on her neck is supposed to be a scarf. I didn't finish it.

Thank you!

Pixel Art / Re: [C&C] Sidescroller Animations & Pixel Art
« on: July 14, 2014, 03:05:13 pm »
Big improvement - The head should be up at the apex of the arc of both feet though.

I tried to add jiggling to the head. Did it fix that?


Pixel Art / Re: [C&C] Sidescroller Animations & Pixel Art
« on: July 14, 2014, 08:52:58 am »
Wow. Amazing! :)
I love reading your posts. They are really helpful!

I understand why it wasn't working now. With that, I edited the animation. Is it right now?

Pixel Art / Re: [WIP] Runner background
« on: July 14, 2014, 01:30:25 am »
i don't think dithering is a good idea, i think you could avoid a straight-up gradient by silhouetting more distant clouds with the colors you have used for the transition. dithering is not a solution 95% of the time, as it creates a specific texture that is not always desired.
Really? Sorry for saying it wrong then...
Because almost all the sky backgrounds I saw had dittering when changing colors. So I thought it would work.

Forget my comment then. I'm sorry.

Pixel Art / Re: [WIP] Runner background
« on: July 14, 2014, 01:12:03 am »
I think you should do dithering for the colors transition, and you really need to add more clouds. Too much free space on the sky isn't good.
Gradients for between colors is a danger for pixel art. If you wanna transition between colors, dithering is the solution for 95% (or more) of the time!
Also, don't exagerate on Antialias. It's other danger for pixel art. And I don't think it's necessary for clouds.

(I don't know if links can be posted, if they can't, please tell me)
Also, if you don't know what dithering is, here is a tutorial for it: (I learned from this tutorial, and it is really good!)
And another good tutorial about how to make clouds:

Good Luck!

Edit: I forgot something. Use less colors for the sky. These 4 colors are a little unecessary. Try using 2, or 3 max for the transition.

You could use shading to remove the static of the shirt, or stay with the new pop animation you made. Not showing his skin when it 'pops' doesn't draw much attention, and it can be a option.

No, that's not what I mean at all. The arm should move! But there's one pixel on it that's a shading that shouldn't be there. On the left arm, right before the shirt.

Also, the shading on the lag is getting a little strange. And the shirt moving. I think that's unnecessary. But that's up to you.

I learned pixel art needs to be kept simple. Unnecessary details just shouldn't be there.

Also, try adding some kind of emotion to him with something. Maybe you don't need to, if your character is serious. But that's up to you too.

Another great improvement!

I was just about to tell you about the contrast of the shirt. Darker contrasts makes it more realistic.

You could try adding some emotion to him now. Something like, a angry look in his face with only 4 pixels above his sunglasses, and that would be the eyebrows. Or, maybe a sarcastic smile. Maybe a jacket, a cap, things that would add emotion to the character. What I told you were only examples, but if you like one of them, you can use it!

That way the shirt goes up, too, I think it shouldn't happen. It's a little unnecessary and it takes some attention. I think you should either remove it, or make that part of the animation less... 'strong'.

And I think you could rework the pallete of the hair. Maybe making it a little darker. I think he shading makes it look like it is glowing.

And there's one little pixel on the arm that is really unconfortable at least for me. The shirt isn't moving, but the shading is. That shouldn't happen. Try removing it.

Good job so far!

Pixel Art / Re: [C&C] Sidescroller Animations & Pixel Art
« on: July 13, 2014, 07:10:03 am »
Don't put the shading back on after you're done animating.  Leave it with only the most necessary colors.  Too many shades makes it cluttered.
Like this, you mean?

I removed all unecessary shading. But I had to keep the shading from the hair, because else it would ruin the perspective.

Edit: I actually made another character for another game I'm making. I decided I'll make a small game first to get better at pixel art and coding before making the big project.
He's called Ryan, and he's looking for a star.

Here is his Walking Animation:


Pages: [1] 2