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Messages - Lunarovich
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Pixel Art / Bruce Lee Portrait
« on: January 22, 2016, 10:07:07 am »
Hello, although I'm not sure if I will do more work on this piece, I would like to hear yours C+C in order to improve my future work. Thank you in advance for all your help :)




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I agree on the fact that "public perception on the word plays no small role". I personally am not sure which name is better. Please think of my article as a proposition to be discussed.

Moreover, that is a general purpose of every article: to propose something to be discussed and not to state it dogmatically. I am sad that you have not published your chats. Maybe I would have written a different article. That said, a chat is not an article, nor a discussion, for that matter. The crucial difference is that an article is a published and structured train of thought which states something and proves some point (or at least tries to), while the chat is unpublished freeflow thought exchange (important in its own right). I have personally discussed many things over chat with many people. However, I cannot call it for that reason "a contemporary discussion". It has to be published, structured and known by the community in order to name it a "contemporary discussion". Again, a chat between likely minded people or friends does not qualify as a "contemporary discussion". Again, I am sad that you cannot point me to online articles, or at least forum posts, which exhibit contemporary discussions and contemporary pixel art definitions. I have written my text precisely because I did not found any on internet. I was motivated by the lack of theory on pixel art. And I wanted to open a discussion like this one.

"Does the grid follow from the properties of the pixel, or does the pixel follow from the properties of the grid?" Well, the pixel is simply a picture element. The name does not state nor imply that the picture element hast to visible to the naked eye or to be a perfect colored square that fits a grid cell. That is why I think "pixel" is not a sufficient word to describe pixel art. However, I agree on the fact that the idea of cell/field is logically connected to and even equivalent to the idea of grid. Simply put, one implies the other. So, I could have said also, let's call it a cell art. However, pixel is not a same thing as a grid cell. Pixel does not imply grid.

I agree that "grid art suggests that he'd [artist] be primarily concerned about manipulating the properties of the grid, in geometry." That is why I opened this discussion: in order to be englihtened about the deficiences of concepts I propose. And this indeed is a deficience of the name I propose. Still, it is less imprecise than "pixel". What is more, grid, in my opinion, suggests certain rigidity and regularity, and two-dimensionality, unlike, for example, the word mesh, which describes perfectly 3D geometry.

"The tendency has been to expand the meaning of pixel, beyond one single specification, instead of getting rid of the namesake". That is exactly what I am trying to do with my article. I will repeat, for me, a "pixel" in pixel art is a square of paint which has to be visible to the naked eye and has to fit the rigid, regular 2d grid cell perfectly. Than again, I would be indebted to you if you could point me to some less ephemeral than chatterbox internet resources for the pixel redefinition.

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Hello! Thank you on your feedback.



@Ryumaru
I don't think that pixel art techniques such as AA, dithering, selective outlining depend on the pixel. Rather, they depend on the grid like structure of the rasterized image. You can do the same techniques in the non-digital forms of art, such as pointilism or tapestry.



@PixelPiledriver
Thanks for the info on "dot art". It reminds of an art of post-impressionist poinitilism paintings.



@RAV
Thank you on your comment. First of all, could you please be kind and refer me to some of "contemporary discussion" that you mention. I would appreciate very much links to some articles. Again, I am not aware that the screen indepdency of pixel art "is currently reviewed a lot". Can you please point me to some sources - links to articles, etc.

As to the fact that "pixel art is much closer to the general notion of manual raster-rendering, than having to look blocky by minimum cell size", I absolutely agree with you. I have never said that pixel art must look blocky. In fact, a contemporary pixel art does not, for the most of the time, and consciously tries not to look blocky, using techniques such as AA. The blockiness is indeed one of the possible pixel art styles. In fact, the only thing I was holding to was the size of the minimal square blotch of paint, that is, its naked eye visibility.

I agree that "specializations sprout from a common root" and that "within pixel tech itself, the screens have changed drastically, and with it how the art is gone about." That is exactly why I think it is necessary to have a screen technology independent definition of pixel art. To be able to include all genres of pixel art inside a common definition and to pinpoint "a common root" of all pixel art.

It is true that "the visualization of the grid lining itself" is not present in pixel art. However, that does not reduce the grid to "an optional helper on creation". Every minimal square of paint must be aligned exactly to the grid - there is nothing optional about it. This necessity makes a grid an underlining structure of every pixel art work. And foundational structure cannot be "a secondary property of the medium".

That said, it seams to me that the a non-optional naked eye visibility of the grid cell and foundational/structural role of grid cannot be taken as "ephemeral qualities of a medium". However, if you have some less ephemeral definitions, I would be very glad to hear them.

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General Discussion / Pixel Art?! Why not Call it Rather a Grid Art
« on: June 09, 2014, 10:33:04 pm »
Hello! I just wrote an article trying to explain why "pixel art" should be rather named and understood as grid art. It offers a screen technology independent (= pixel independent) definition  of our art.

Here is the link to the article: http://www.gamasutra.com/blogs/DarkoDraskovic/20140609/219022/Pixel_Art_Why_not_Call_it_Rather_a_Grid_Art.php


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Thanx! The 8x8 makes sense. Although, I don't want my trace to be dynamically scaled. I just want to trace 1px wide directly. Something like this hypothetical setting would do the work:

Let's say that the drawing software (graphicsgale or similar) canvas window is transparent and that the desktop shows thru. Now, open an image of the sketch in some image display software (irfanview, or similar) and put it just behind the semitransparent drawing software canvas window. Now, zoom in to 800% in drawing software and voilą! I am looking for exactly something like this.


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Thanks for your answers. However, they are not responding to my question exactly.

To be more precise, I would like to have, for example, one background layer in 100% zoom and one frontground layer in, lets say, 800% zoom. In that way, I could trace 8 times smaller 1px wide contours of an object and its details, still keeping all the sharpness and exactness of the initial sketch as a guideline.

@Pix3M: The sketch does not have to detailed at all. It is rather matter of shapes, which I am good drawing at, than the excessive details. Resizing down the sketch, however abstract (that is, without details) it might be, destroys its lines. Anyway, thanks on your advice.

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General Discussion / How to make a small trace of the big image?
« on: May 27, 2014, 08:21:40 pm »
Hello!

I am trying to trace my own drawings and I am running into the problem. When I draw, naturally, I draw an image which is bigger than the pixel trace I want to make.

For example, a drawing that I produce is about 600x400 while I want to do the trace of 64x64. The problem is that I don't want to resize my drawing, since I lost all the details and, what is more, even the contour outline becomes indistinctive.

So, is there a solution which allows me to have a drawing image in one resolution and to trace over it in another resolution?

Thanks in advance!

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