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Messages - AshCrimson
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This is my first attempt at making an NPC/Character model:

This is an example of my most recent:

Not claiming the latter is good, but it's an example of progression that i only gained through practice and critique.

out of curiosity, how much time has passed between the two drawing ? It's pretty good BTW ! :D

Roughly 3 years of on and off work, it took a lot of reading up on anatomy, drawing, hours and hours of re-doing animations and sprites i made in the past to get where i am now.

Sorry for the incoming uh, advice? Just sort of wanted to get across my experience, what with having been in the same situation before.

I think it can be a bit intimidating at first which is probably why the OP has asked the question, especially if this is the poster's first post, but what Eishiya says is true, especially since Eishiya has helped me with my own art in the past, but only because i was willing to put it out in the first place.

As long as you take criticism as it was intended; to help you improve and to point out flaws or problems you might not be able to see at first, you'll be fine.

And for the record; i don't think ANY attempt at art is or can be "bad" as long as you're attempting to improve, be it in a doodle or a more polished piece. EVERY artist starts small and with rough pieces, pieces that can seem embarassing as they gain more knowledge and experience, but it's a necessary evil!

This is my first attempt at making an NPC/Character model:

This is an example of my most recent:

Not claiming the latter is good, but it's an example of progression that i only gained through practice and critique.

It can take people years before they come across their own style and attain a level they are happy with, but that takes work, putting in all of those hours and that requires a second opinion to keep you on the right track. My biggest fear and to a degree, my philosophy, is that i never want to become one of those artists who thinks so highly of their own skills that they ignore criticism. I was once told "If a piece of art you made seems perfect to you then you've made a mistake".

General Discussion / Re: Ramblethread! A brainstorm approaches!
« on: September 29, 2017, 08:36:35 pm »
I'm uh, not new to pixelart, but i am new to focusing entirely on clusters. I'm not sure if it works on smaller pieces like the ones i make, but i thought this would be the most appropiate place to show this:

AA Version: Left /Pure Cluster version: Right

Different coloured limbs are because i prefer to break them down into different colours.

Do cluster lend themselves to better visibility/readability at such small sizes? Or is AA-ing still a necessary evil? I remember reading a comment in either this thread or the other one, about how fitting so many colours into such small spaces can be problematic, but i don't have the experience that others have, which is why i ask.

Pixel Art / Re: [WIP][C&C] General pixel-art
« on: June 17, 2015, 11:23:39 pm »
Sorry for the lack of updates, been busy with my new job, still pixeling but at a slower rate.

Played around with trying to twist the torso during a sword swing, hopefully it looks more active and less awkward:

Updated idle animations, with two versions; one for battle and one for the map.

Map/Non-Combat idle animation (Tried to keep it from looking too much like the combat idle animation, but it ended up looking stilted, so i added a bend):

Combat (Not a lot of difference, but they have an initially wider stance):

Pixel Art / Re: [C&C][WIP] Human character sprite
« on: May 18, 2015, 12:18:17 pm »
Really reminds me of KOF13's style  :), it's looking good at the moment.  :y:

Pixel Art / Re: [WIP][C&C] General pixel-art
« on: May 10, 2015, 07:44:41 pm »
Here's some updated attack animations:

Sorry for the slow and small updates, been juggling work and pixel-art for the last few weeks.

I know the waist is quite stiff but i am unsure of how to show the rotation of the waist without making it too exaggerated.

I've also been working on tiles:

Also some updates on units:


Added Anti-aliasing to Outside outlines for Roads, Mountains, Rivers, Marshes/Swamps, Lakes/Ponds and Towers.

Changed Towers, made them slightly thinner in the middle.

Changed Castles appearance, tried to make the bricks in the wall visible.

Changed Marshes/Swamps; hopefully they look more like either of them, i also changed their colours as well to green, still unsure if they read well though.

Changed Mountains: Made they more rounded, unsure if they look better compared to previous version. Tried to split them up with a black outline in the inside.

Roads/Paths: Removed banding from inside and replaced with Anti-aliasing. Hopefully it looks cleaner now.

Forests: added dirt beneath the trees (inspired by an edit made on another forum)

Pixel Art / Re: [WIP][C&C] General pixel-art
« on: April 21, 2015, 01:46:54 pm »

Here's some casting animations for the factions priests (unsure if i'll make unique one's for mages though)

Nah dA has all sorts of pixel art. But by far dolling and sparkle dogs are more prominent than other forms.

...Sparkle dogs?  ??? :-\

Deviantart is for a more specific type of pixelart; Dolling etc, is that correct? (Have limited experience with it myself)

Never take critique personally; everyone wants you to improve and get better. If something you're doing is wrong it's better to be told it, rather than continuing to perpetuate that mistake only to find it's been detracting from your work.

I've found that critique can be really helpful in giving you a more objective view on a piece/body of work; sometimes we all find ourselves at a stage where we're "settled" with what we do and that can promote resting on one's laurels and complacency.

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