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Messages - Asphidel
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So, this is my second post on this website. I'm pretty new to spriting/animation, and I'd love any advice on things that I seem particularly weak on, or anything I'm doing right that I should keep doing.

More specifically though, these are all sprites for a game (which I probably won't finish, and am really using as a way of learning things) that is supposed to have a similar perspective to Zelda.
This was pretty much just pixel for pixel copied based off a Minish Cap idle frame, and is really just here to give a frame of reference.
This next one was done from scratch, but is obviously very derivative.




The main things I had questions about were: are these sprites too derivative of the sprites I used for reference?
The walking animation feels fairly stiff, and I was wondering how to make it a little less stiff.
Are the different characters different enough that they don't just feel like recolors? (I'm trying to leave the outfits as a pretty blank template for now)
And I think the profile looks horrible, and I'm not entirely sure how to fix it.
Also, I think the lighting probably needs more work, so if anyone wants to comment on that feel free, but I'll definitely try and work on some lighting tutorials as soon as I have the time.

Any and all help/criticism/etc would be sincerely appreciated, and thanks in advance! :)

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Pixel Art Feature Chest / Re: Hyper Light Drifter Inspired Sprites
« on: May 04, 2014, 09:55:57 am »
I actually kinda like the lit up boots. It's a small thing, but I feel like it adds a bit of character to the animation without being too distracting.
While I like this, and think it's fairly solid, I think you could definitely make the upper body more expressive while he's charging up. He does a really quick motion with his left arm, but then he just sticks it down by his side and it becomes dead weight, which seems kind of odd to me. I would think if he were gathering energy, he would show it in more ways than just a bright blue ball, maybe by drawing himself in, or shifting a little to the side.
Although, I don't really understand the personality of this character, so that non-telegraphed sort of motion might be appropriate?
Also, I have mixed feelings on the palette change. I feel like the blue on his coat is a bit too saturated, although I like that the purple is pulled out a little bit more. And I'm not sure if it's because of the palette change or if you actually changed the frames, but the blur feels toned down, and the impact looks weaker because of it.

Anyways. I'm pretty new to spriting and animation myself, so take everything I say with a couple grains of salt, but I hope at least some of what I said was helpful!

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