Before I start, this is what I have
and this is the reference I picked, which I follow loosely, but close enough that the final shape of the house will be the same
I'm trying to have a style similar to Mother 3. (simplified textures and details) I placed the main character in front of the house to better demonstrate the scale. I'm struggling with the perspective a bit right now though, especially that triangle structure above the 2 pillars.
Any tips to better understand this perspective and make it work or does it all come with practice, experience, and tweaking? Also, the door should be pushed back further in like in my reference but I don't understand how I'm supposed to make it look that way with this view.
Edit:
I adjusted the perspective. Is it better or?