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Messages - thebombsauce
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1
Pixel Art / Help with animation and art
« on: July 29, 2014, 07:30:43 pm »
I have two things that I would love to get some help with here considering how much good help I received the last couple of times I've posted, first I'd like some help improving the smoothness of this walk animation



and secondly I'd like help improving this sprite of the above character wearing a bra and panties (for when no armor is equipped) thank you in advance for all the help and suggestions


2
Pixel Art / Shading Help
« on: June 04, 2014, 12:47:44 am »
Even after all this time I still struggle to properly and effectively add nice looking shading to my sprites. Here is one that I've been working on, if anyone could offer advice, edit the sprite or link me to tutorials I would be greatly appreciative.


3
Pixel Art / Re: Young woman sprite
« on: April 30, 2014, 01:43:20 am »
Alright working on the prone/crawling now but before I even think of animating this I wanna get some opinions on the admittely rough base. The massive perspective shift threw me for a loop but overall I think it looks much better than what I would've thrown out at the beginning of this thread.

edit: worked on it a bit but I'm pretty stuck on improving this



4
Pixel Art / Re: Young woman sprite
« on: April 26, 2014, 02:02:23 am »
Okay I need help with a new thing, so I've got this fully animated hunting rifle shooting animation and it looks great but when its rotated it looks horrible, I'm aware I must redraw the sprite at different angles, but how many would you suggest. Heres the animation if you are interested   

Edit: Well I figured out that if I went this method the transitions between even just two rotated sprites looks strange so I would have to use only rotated sprites at super small intervals which would leave me with way too much work for the amount of weapons I'm looking to put in. So I simply went through and found which things look weird at which angles and created slightly different versions of the sprite to appear at these angles that had the offending bits chopped off or altered.

5
Pixel Art / Re: Young woman sprite
« on: April 24, 2014, 12:00:29 am »
Alright so I took some of your critiscms into account and made the leg movements less exaggerated, while also animating arms. What do you think

6
Pixel Art / Re: Young woman sprite
« on: April 23, 2014, 08:21:15 am »
No I should probably move the arms though huh now that I look at it.

7
Pixel Art / Re: Young woman sprite
« on: April 23, 2014, 12:26:26 am »
Alright this took a very long time, and obviously its not done but I think it has a lot of the important aspects of a limp within it, would love to hear critique.

8
Pixel Art / Re: Young woman sprite
« on: April 10, 2014, 04:35:38 pm »
No the limp walk is the real thing I'm working on, the last one is just a quick leg bend mockup so I could hear anatomy complaints, so thank you for stating those. I'll try to finish the limp today and see what you think.

9
Pixel Art / Re: Young woman sprite
« on: April 10, 2014, 05:11:09 am »
I'm willing to hear you out and you may very well be right. So for example this quick 3 frame loop I just made. Does it not have properly outlined anatomy (thigh, knee, shin, foot). Or are there problems with it? Can you point them out specifically?

10
Pixel Art / Re: Young woman sprite
« on: April 08, 2014, 07:23:51 am »
Alright I hadn't worked on this for awhile (been practicing drawing) but I started it back up. In the game I figure different body parts can take damage altering movement or accuracy drastically. I am making legs animations and have been working on a limp (a crawl would be the next phase, that's gonna be tough). I went through two revisions I made from a youtube reference that I scrapped since I wasn't proud of them. For this third one I just limped around a bit and thought of how it worked, I think its well on its way to being decent but I need some advice or help improving it. Thank You!



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