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Messages - Jesia
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Pixel Art / Re: Newby
« on: May 23, 2014, 06:39:07 pm »
Hey i am a newbie too, so take what i say with a grain of salt ^^ I like your character and design. it is really nice. But i agree with the others, that you should perhaps try and push the contrasts even more. And even add a bit of hue shifting. (for instance here i used a reddish color for shading the orange suit)
I did a quick paintover to give you an idea of what you could do. I would also advice to stay away from 100% black and white, and instead use a dark and light grey.

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Pixel Art Feature Chest / Re: First Pixel art. (Need direction)
« on: May 23, 2014, 02:28:41 pm »
So i finally finished with my whole portfolio and school thing (took a long time haha), and so i am back at practicing Pixel art again.  After looking through the posts it seemed one of my main issues was using too many colors, so i have tried limiting myself to a smaller pallet (12 colors in this one)
It is a work in progress, not made for anything particular other than serve as a practice. Im still new to the whole "banding thing" so sorry if i did something gastly xD
I'm sorta stuck as to how to proceed with this. I want to expand it, adding more science objects (wires, machines etc.) But i am unsure if it would get muddied or if i should introduce new colors ^^

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Pixel Art Feature Chest / Re: First Pixel art. (Need direction)
« on: February 09, 2014, 01:36:30 am »
It is true that i am having problems using the colors in the right way Astra, it's cause i try using the methods i use when painting regularly... which... of course do not work at all! haha. It's a habit i just have to get rid of. To answer your question i use photoshop. I'm gonna look into that program you talked about, it sounds very interesting, and might make it a bit easier keeping track of things. Also. i like what you did to her chest, lot more voluminous teehee.

The hair discussion has been interesting to read. Thanks Milo and Tapsu, for trying to explain it. It has made me think about that topic some more haha, i hope it will help me render better fur and hair in pixels ^^

The lady is based on an old sci-fi sketch i did a long time ago. I wasn't exactly going for cabaret, but someone said it should be more "eye candy" so i kinda just played of on that. Otherwise i really liked what you did facet the volume and depth is great!. I have tried approaching things in a more painterish way, like you did. But whenever i clean it up.. it just... i don't know. loses a lot of initial feeling. Any hints on that? Also, what is the best way to do pixel art? Paint and then clean, or do linework?

Sadly. i haven't had time to do edits myself, and i won't be able to for the next few weeks, as i am busy making a portfolio for an animation school. As soon as i get that out of the world, then i will be back studying and learning pixel art with the help of you guys. Thanks a lot, for spending your time helping me improve. I hope you feel i am taking to heart all that you have to say ^^

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Pixel Art Feature Chest / Re: First Pixel art. (Need direction)
« on: February 06, 2014, 01:22:21 pm »
thank you a lot Tapsu for taking the time to post these examples! I see what you mean, and i can't really explain it either haha, but it is definitely true. I'll try and see if i can make it look better, but it seems like a very hard thing to replicate in pixels, at least for someone my level, but i will surely do my best. Perhaps i will try and do some furry animal, to really force myself. Other than that, you have definitely given me food for thought, both when it comes to pixels and other types of art, thank you, yet again ^^

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Pixel Art Feature Chest / Re: First Pixel art. (Need direction)
« on: February 06, 2014, 11:17:23 am »
do you have any real life references that showcases this? I tried to use a reference when i did the furboa, but the problem is, that all pictures are so evenly lit, so i kinda just had to go with my guts xD

The light does indeed come from above, top left, to be more exact. You are right about the chest having to be more dark, i'll see if i can change that, without leaving it too dark and flat (atleast that is what i fear xD)

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Pixel Art Feature Chest / Re: First Pixel art. (Need direction)
« on: January 30, 2014, 11:31:01 am »
Probo I did apply a color filter, yes. But it was across the whole sprite. meaning i changed every single pixels nuance slightly. So it shouldn't have added to the color count OAO

I agree with that that Piledriver, i thought it worked well there as well, but as a suggestion, i didn't use any dithering on it. I will try recoloring it with less colors and dither the boa, as others also have mentioned ^^

Edit:

Been a while since i posted. Been busy with other sorts of artwork. But! I finally finished my new version of the lady lying down. I reduced the colors to 17 and tried adding some texture to the boa as Piledriver suggested. I'm not really happy about it, so i might try and change it. Anyone have any ideas as to how to make it more convincing? I also changed the features of her face, as they weren't exactly right, and also tried to smooth out her bicep and leg just a little bit, to make it more convincing, anatomy wise.

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Pixel Art Feature Chest / Re: First Pixel art. (Need direction)
« on: January 29, 2014, 09:53:26 pm »
Thanks Astral for taking the time to change my sprite. Perhaps i took your suggestion about using more colors a bit too far xD I will try to find a balance in my use of colors, and stick with those 16-20, which might be a really wise idea. I really like the challenge of working with a limited pallet. Also many thanks for the compliment about color choices. Choosing colors is my favorite part ^^
I will see if i can give the ball in the animation a bit more life, thanks for the suggestion ^^

The same goes to you Probo Many thanks for taking the time to modify my sprite. It was purely me going way overboard with colors. I will restrain myself some more xD
A question though, what exactly do you mean with transparencies? OAO

I will study both of your modifications closely, before starting my new character ^^

r4c4 Thank you for the suggestion. The pastel colors were completely intentional, since i thought they would fit more to a sweet little innocent girl. I also thought not putting on a certain light source, would make animating it a whole lot easier. I do agree though, that there could perhaps be a bit more contrast, since she is such a little sprite. So thank you for reminding me of that ^^

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Pixel Art Feature Chest / Re: First Pixel art. (Need direction)
« on: January 26, 2014, 04:12:58 pm »
Thank you for the nice comment. I'm happy to hear that it has improved. About the anatomy... It was supposed to be semi realistic, but i am having troubles making curves with pixels, which makes especially my arms and legs look strange. I will work on it the best i can. balancing a natural feel and flow and still keeping an eye on jaggies, is harder than i imagined xD

I will make sure to research more about banding and anti-aliasing. ^^



So i decided to try making a simpler character. Smaller and without an outline.

Original size

Resized x3

and i thought, what the heck, why not try and animate it xD It's most likely a bit stiff, but it is also my first  :-[

Orignal

Resized x3

wasn't really sure what to do with her other leg :/

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Pixel Art Feature Chest / Re: First Pixel art. (Need direction)
« on: January 26, 2014, 03:20:25 pm »
Kay so i took everything you guys had to say and made a new version of the first character.
- saucier pose
- Less stiff (tried to make it less stiff atleast)
- No dithering
- more colors
- no small highlights
- no small pixels in outline

I hope it is any better

10
Pixel Art Feature Chest / Re: First Pixel art. (Need direction)
« on: January 26, 2014, 12:51:50 am »
Thanks to both of you for replying. Some of the small odd things that you have pointed out, like the small highlights, come from the fact that i usually paint more realistically, and i guess those sorta small highlights just don't read well in pixel haha (same goes for the small ones on the knees and such, cause i wanna convey the natural texture of skin, guess i shouldn't) I'll try and stay away from that.

I got a few questions, regarding some of the things you pointed out.

- Is dithering really that bad in this size? Cause i find it aesthetically appealing. What size is it then ideal for?

- I also thought that too much color was a no go when it came to pixel art? I purposely kept myself restrained not to use too many colors. Is there are ratio between pixel character size and the recommended number of colors?

- I'm at the moment working on creating an actual pose, but i'm not sure i can lose the stiffness, as i feel pixels in generally makes it still. I can't seem to hold on to the gesture of the original sketch. Any tips or ideas as to how to proceed with that? 

Thank you again for taking your time to comment ^^


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