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Messages - pudman
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Pixel Art / Re: Help with Cave tileset for platformer [C&C][WIP]
« on: November 04, 2013, 07:04:24 am »
Parallax scrolling was what I meant (the name came to me as I toddled off to bed). http://www.youtube.com/watch?v=8RZRE0M3Hvc is not my video but a great example of it. I think the last pic works great just needed to have greater contrast between your fore and background to bring out what the player is on. As for monotony rocks are not the only things in caves, lamps/torches, bats, glow worms, spiders, tree roots, water, just a few ideas to add to your foreground. It will really depend on gameplay as well and the type of game you are making.

Excuse the crudeness of the art but it was a rush job. Just a few ideas hopefully it will help you out.

.....don't know how to post pictures on here yet hahaha, so you just have to imagine how great it was.

Ok reading the faq helps

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Pixel Art / Re: Help with Cave tileset for platformer [C&C][WIP]
« on: November 03, 2013, 08:28:45 am »
Just a thought but I would shoot for a multi layered background, something that scrolls at different speed to the foreground or even 2 layers of the background that scroll at different speeds to each other an the foreground. That way you can do simple 'fillers' but they look a million dollars.

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