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Messages - Baba
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Unpaid Work / Re: Legends of Aelandria Needs Artists!
« on: September 25, 2013, 11:52:56 pm »
No problem. I spent a little time over there in '08-'09, which is why that jumped out at me right away.

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Pixel Art / Re: Help with palette
« on: September 25, 2013, 12:26:02 am »
Yeah, that's true. I'm just at work right now, so I don't have my preference of programs at my disposal, and I'm impatient lol

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Pixel Art / Re: Help with palette
« on: September 24, 2013, 10:24:41 pm »
Alright, I see what you're getting at. I had just taken the sprite for Sabin from FFVI and kept the shape and everything, thinking that he'd keep that muscular look. In that case, the coat WOULD look puffy on him. But now that I'm thinking about it, who thinks of a pilot as a muscular dude? Lol basically I'm trying to say that your edit looks a million times closer to what I would like to see than what mine looked like.

A couple questions for you:
I'm assuming you kept the 64x64 resolution?
Everything I've been reading about talks a lot about the light source. I guess you did yours here as like directly in front and above?
The brightness of the face that you're talking about - did you use pure white for the teeth and eyes to get that?

Alright, I'm going to take what you've told me here and put some effort into another character. See if I'm learning anything.
Again, many thanks.

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Unpaid Work / Re: Legends of Aelandria Needs Artists!
« on: September 23, 2013, 04:19:02 am »
You may want to change the name of Kandohar - I'm not sure if you're aware, but Kandahar is the capital city of Kandahar Province in Afghanistan.

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Pixel Art / Re: Help with palette
« on: September 23, 2013, 04:08:04 am »
I'm definitely thinking a potential game character. I'm coming at all of this stuff as a programmer, first of all. I'm shooting for something like a less intense (easier to draw might be more correct) FFVI, as far as the graphics go. Mostly I'm re-learning the programming side and need some graphics to work with, so I figured I'd start getting into that as well. That being said, the reason I want to get back into this stuff is to get started on putting a portfolio together, more to show off programming than the graphics. I just figure it never hurts to understand more of each piece. Makes it easier to understand the whole, y'know?

To answer your questions more directly, I'm imagining this guy (and future drawings) as characters for a game. I believe the term for what I'm shooting for is 3/4 perspective for this particular drawing, but as I'm freshly getting into all this, I may be off base with that. I'm not as sure what you mean when you say it's hard to tell what's going on and what kind of work you'd like to see on the form. I don't mean I disagree, just that I'm not seeing what you're getting at. Do you possibly have an example closer to the form you'd use in this case? I don't really want somebody to do the work FOR me, just maybe a point in the right direction.

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Pixel Art / Re: Help with palette
« on: September 22, 2013, 05:03:39 pm »
That was a longer response than I expected, but I appreciate it. So you're basically saying not to focus on any one area more than another, if I'm reading that correctly? Just let it all kind of build together naturally?

Maybe this will help demonstrate what I mean. I've drawn this character (I'm thinking something like an old timey pilot), but I just cant get the color situation worked out with it. I feel like the form is what I'm looking for. His right arm could use a little work, and maybe some detailing on the bomber jacket too, but I don't think it looks TOO awful how it is.

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Pixel Art / Help with palette
« on: September 22, 2013, 06:35:23 am »
Alright, so I feel like this is going to be one of those questions y'all have heard a lot, and probably have a rehearsed answer for. I've been all over the internet looking for some kind of help with picking palettes. I just can't wrap my head around it. I feel like a proper palette is the big thing holding me back from getting some decent work done. Sure, I could find drawings I like and steal the palettes, but that's not really what I'm about. Besides, I feel like picking your palette is part of that pesky "art" word in pixel art. I just cant seem to find colors that convey depth, or work well together. They look forced.

To summarize, how do y'all pick your palettes? Is there some kind of rule in adjusting HSL that I've not found? If not, is there a kind of beginner's rule of thumb that might help me limp along until I can get a little more familiar with what good color combinations look like?

I'm particularly interested in backgrounds at this point, by the way. I'm also floored by the stuff on this thread http://wayofthepixel.net/index.php?topic=15712.0

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