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Messages - Millefeuille
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Pixel Art / Re: [WIP] Zelda-Style Samus Sprite
« on: May 28, 2016, 06:22:50 pm »
It has a lot of colors and details for a tiny 16x16 sprite, maybe drop the color count to 5. Consider at such a small size, too many colors usually make your pixel art feel excessively grainy or muddy. Also be wary of excessive banding when you're drawing your lines. It's most apparent in the areas of the sprite where you used those mustardy yellows. Minding these two things will improve the readability of the sprite for sure. I wouldn't actually know what I am looking at here if it were not for Samus being such an iconic character.

Please try your best, and make earnest improvements.  :)

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Pixel Art / Re: SNES/PSX City Tiles
« on: January 10, 2014, 01:36:32 am »
I think a mockup would provide a lot more clarity. I am trying to imagine how these pieces will all come together, so let me give it a shot...

The saturation is not really a problem, but maybe you will want to consider looking at your full value scale of all the colors. If it's not large enough, it could result in some of the tiles feeling more muddy than you'd like. Before really micromanaging your colors here, maybe you would like to try moving sliders around on hue, saturation, and possibly even brightness. This will quickly give you a range of different angles to look at your work in a fresh new way.

Other than that, maybe the only thing I could add is that you could try and build something with what you have now. If the base tiles don't feel good, then adding additional props likely won't improve upon the situation!!

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Pixel Art / Re: Forest Tiles
« on: October 16, 2013, 07:46:26 am »
For your style of tree it can help to think of a sphere being lit by a single light. Imagine how that light would build highlights and shadows and ultimately work that into your tree piece. Right now there are dark shadows all around the edges, save for the foliage clump at the top. This is creating that pillow-shaded impression another was talking about...


There is also this very abrupt shift in hue in your darkest shade which isn't really present elsewhere. I understand what look you were going for, but drop the saturation way down. It's not really working to your best interests.

I made some quick changes to demonstrate a direction you could go in, but please don't rely on it as a 100% accurate lighting model.

Edit: Here is also a somewhat unrelated lighting setup that you could use to help you think of your tree's light distribution in terms of spherical..



ganbatte kudasai!!

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