Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - breakfast
Pages: [1] 2 3 ... 5

1
hi friends~

i'm available for new projects -- large & smol





http://www.pixelgirl.net

2
thanks Stagnation :D

just finished another project - if anyone is in the market for an artist, give me a shout~

www.pixelgirl.net

4
Portfolios / Re: Becca Bair - Professional Game Artist
« on: April 06, 2017, 10:11:06 pm »
Hello friends! it's been a minute, hasn't it? :]

I am finally back in the indiedev market looking for another part time freelance opportunity. If you need pixel art, concept art, portraits, etc for your game feel free to shoot me an email letting me know some of the details of your job and I will get back to you ASAP.

http://www.pixelgirl.net/contact


My portfolio there & on Pixelation are quite outdated, but here's a taste of what I've been up to!






5
Portfolios / Re: Becca Bair - Professional Game Artist
« on: July 24, 2015, 06:47:15 pm »




bump  :)

6
Portfolios / Re: Becca Bair - Professional Game Artist
« on: June 12, 2015, 04:49:43 pm »
lots of old stuff here! one day i'll get around to updating the whole post.
i have a new opening for another project. please email me at www.pixelgirl.net if you're interested in working together.







(i also do non-pixel work!)


7
Challenges & Activities / Re: The Daily Sketch
« on: May 22, 2015, 01:12:31 am »

playing around w/ color


another portrait i'm working on for my tactics game

8
Be prepared for this client to ask for custom "samples" for free. Also, if you quote him a number he doesn't like then you're going to get a long hateful email back from him. Tread lightly with this one, folks.

9
Pixel Art / Re: Forest Scene (WIP)
« on: January 09, 2015, 05:44:59 pm »
Hi guys!

Thanks so much for taking the time to do that paintover & for the suggestions! You're both right, the textures are too frequent and the lighting is unclear. I wanted to make this piece full of textures and interesting things to look at since I blew it up to 4x it's original size for my website background, but about halfway through the piece I realized I was in waaaayyy too deep with all the texturing & lack of reference photos. I had already laid out so much it would have taken twice as long to go back through and delete it all. I tried to clear it up some (it was actually somehow MORE textured before, haha) but unless I wanted to restart the whole process it just made more sense to leave it as is, view it as a learning experience, and move on to the next piece. I'd already been working on this for months and needed to get my website re-released with the new background ASAP for the next business year.

I'm actually really fond of the more minimalist style of pixel art -- More clusters and less individually detailed pieces. It's something I (clearly) don't have much experience with and I would really like to get better at. I am about to start on the backgrounds for my personal game project, and I want to learn a lot during the process so I am going to post my progress on these forums. If you guys could help spread your wisdom in those posts I would be really grateful. :)

10
Pixel Art / Re: Forest Scene (WIP)
« on: January 04, 2015, 05:34:21 pm »
Oh!! I came back to what I thought was a dead thread only to find I had actually received some super helpful advice! I apologize for that, after my last post in this thread I really didn't realize anyone else had made any replies. I actually just came back here to revive it one last time to post my finished work, only to find if I had seen your tips I probably would have a better looking finished piece here..

Decroded, your recommendation for the mountains and river highlights were lovely! Because I was combining an imagined foreground with a photo referenced background, I wasn't sure how to go about blending the lighting to make it consistent and believable throughout. Instead of adding more highlights to the mountain range and river I instead lowered the contrast and tried to add more of a slight Swiss Alps haze to the whole scene. It made it a bit easier for me to finish everything this way, but if I had seen these replies sooner I would have probably gone with Decroded's method of highlighting the background. Oh well, there's always another landscape to pixel next. :] Thank you everyone for the great advice and suggestions, I learned a lot with this piece!


Pages: [1] 2 3 ... 5