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Messages - Fixer
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1
Pixel Art / Re: [WIP] HUD Elements.
« on: March 27, 2013, 08:38:22 pm »
Trying now to make an old treasure map.


2
Pixel Art / Re: [WIP] HUD Elements.
« on: March 07, 2013, 10:17:06 pm »
I made this a while ago, here it is.



 :yell:

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Pixel Art / Re: [WIP] HUD Elements.
« on: February 09, 2013, 12:53:54 pm »
Another update.


4
Pixel Art / Re: [WIP] HUD Elements.
« on: February 08, 2013, 04:20:03 pm »

Done and done.

5
Pixel Art / Re: [WIP] HUD Elements.
« on: January 31, 2013, 05:40:39 pm »
That's... a piece of meat, right?  :D

Yes, t-bone steak.

Everything looks interesting, but it's all very sharp and "edgy" if you will haha. Since there are for HUDs and I would assume they're replacing status bars for health, thirst and hunger? From experience, sometimes having a bar/meter/etc is a lot easier to read than a sphere or object. For my game I'm going to allow the character to show their hunger, rather than have a meter/bar/object. Same with thirst. They will use a phase each 25% of the max hunger/thirst then eventually a small icon (32x32) would appear above their had letting the player know they are hungry or thirsty.

As for the third sprite, I don't really know what it's suppose to mean, but it looks really cool c:

Ah okay this is interesting to add maybe little symbols next to the player if it needs food or water like a Sims game. I will have to add some symbols when I start working on the player sprite.

I began working on some tiles for a sandy beach.


6
Pixel Art / Re: [WIP] HUD Elements.
« on: January 29, 2013, 11:37:30 pm »
Thanks I've made some modifications based on your suggestions.



Edit:

I've taken some time to actually understand how a water drop should look. I simply took some water and poured it into a tin. I took several pictures with different light sources and discovered some problems with my attempts. I've explained them here:

http://i526.photobucket.com/albums/cc342/PASSOUT2008/IMG_0010-Copy_zpsd14c2b24.jpg

I do feel this rendition is far more accurate than any other.


7
Pixel Art / [WIP] HUD Elements.
« on: January 28, 2013, 11:15:38 pm »
These are sprites for a top down island survival game. The theme is based of of stories like Robinson Crusoe, and the movie Cast away. Other inspirations include the games: Lost in Blue, Stranded, and Survival Kids.




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