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Messages - YellowLime
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1
Challenges & Activities / Re: The Daily Sketch
« on: October 14, 2016, 03:04:13 pm »
That Mimic is boss :)




Drawn from reference, even the cartoony man which is from a painting.

2
General Discussion / Re: Once again, a katana has been granted..
« on: September 13, 2016, 03:24:05 pm »
Jun, am proud.

3
Archived Activities / Re: Secret Santa 2015
« on: December 25, 2015, 06:07:16 pm »
Thanks Paddy!  ;D That's some artsy urban minimalism, I like it! Simple, urban, low-color yet colorful. Also, props for the cool POV :) Sorry if I put on too much pressure, with so many likes ;)

Also Chrispy, thanks for having tastes that were so fun to work with :lol:

Merry Christmas and to all a Happy 2016 :angel:

4
Archived Activities / Re: Secret Santa 2015 Sign-Up
« on: November 15, 2015, 01:25:48 pm »
In for a spin :)

Likes:
  • Monochrome/2-3 hues pixelart
  • Simple compositions (less is more)
  • Videogames, especially ARPGs, SRPGs, platformers
  • Outdoors scenes, especially Japanese traditional scenery
  • Cities/architecture, especially at night
  • 80s-90s technology/marketing (google DelkoDuck)
  • Girls
  • Anime style, especially experimental/parody
  • Caricature/cartoon style, especially experimental
  • Bold lines and shapes
  • Colors
  • Nostalgia
  • Technology
  • Contrasts

Dislikes (there are always exceptions):
  • Modern otaku-oriented anime ('moe' stuff)
  • Western fantasy tropes (elves, dwarves...)
  • American movie machos, especially in the 80s
  • Goth stuff
  • Some 90s cartoon styles: Ren & Stimpy, Cow & Chicken
  • Dark and/or desaturated scenes
  • TMNT and the like
  • Art style of most FPS games, MOBA games
  • Historical "style"/scenes

5
Pixel Art / Re: Plug Character + 8 Directional Run & Idle
« on: November 10, 2015, 11:38:18 am »
Looks good! :)

The character itself looks very flat in that the side view is noticeably thinner than the front/back view, but that seems to be your intention.

"Back and to the side" view looks a bit odd in that the torso ends at the same height on the closer side and at the farther away side... (also seems intentional, but still looks weird to me)

And the farther away feet end "too late" imo, at least in the running animation, reducing the dimensionality of the character.

I'd like to see a mockup of the character walking in an empty space, so we get to see how the character feels as a whole and transitions from each view :)

6
General Discussion / Re: Bramblethread
« on: November 01, 2015, 07:34:20 pm »

7
Pixel Art / Re: Low Detail Character Animation, Critique Welcome
« on: November 01, 2015, 01:15:18 pm »
The last strike on the first animation is especially smooth :) it kind of 'cheapens' the feel of the first two in comparison. imo.

The running animation is too slow... there is no difference between left and right leg, and I guess you got away with that at this resolution :P but in higher resolutions, having a short run cycle with same-looking legs wouldn't pass I think.

The skin color is a bit too pale for my taste... lacks too much saturation in comparison to his clothes. It kind of blends in with the background of this forum, so I can't tell the exact shape of the cluster easily. Change it or not, depending on the BG that it will be displayed over.

Overall, nice job :)

8
Pixel Art / Re: [WIP] [C+C] Ninja girl for a sidescroller
« on: October 27, 2015, 02:31:22 pm »
Very nice sprite indeed :) The animations are going to be a lot of work though! :-X

Anti-aliasing is just adding in-between colors to lessen the contrast between two differently colored areas/clusters. This is usually done to remove jaggies, or other cases in which we don't want the raw pixels to be noticed as much :)

You should ideally AA this after you are done with the animations! Only after having finalized the positions and shapes should you go on to clean the image of its jaggies (this 'idle' frame is like a proof-of-concept, so it's an acceptable exception)

Your palette looks nice to me! :) Maybe someone with more expertise on the subject will have something to say.

My nitpicks:
  • Her right foot seems too round to me. IMO, needs a bit more volume in the heel/ less volume in the arch. A couple pixels, if anything.
  • Her right thigh has this shade... It's anatomically correct, but displays the muscle when tensed at maximum IMO (e.g. pre-leap). Just standing shouldn't tense it so much. I'd say join the shade with the one below, and create a 'wavy' transition (confusing wording?...).
  • Right ankle is thicker than her left.
  • A bit less highlight on her front arm would be better. I'd remove the 2 pixels that touch other clusters, and the leftmost pixel of the lower arm highlight cluster (very confusing wording?  :P...)
  • The sword... is a sausage :crazy:. To make it look more like a katana, I'd reduce the width, increase the length and/or show the line that separates the handle from the sheath.
  • The separation of her left leg from her abdomen feels deep enough that it merits a darker line color (like the one used in the clavicle). Then again, doing this might make the character sexier than you want to (that's a thing, I hear ::)). If you want it to feel less deep, your should erase some more of the line.

My critique is based off of Gil's edit, which only removed the banding on her left leg afaik :)

Great work overall ;) Keep it up! :y:

9
Challenges & Activities / Re: The Daily Sketch
« on: October 27, 2015, 11:29:27 am »
||||, I would say the lady is the one who is tall ::)

10
Pixel Art / Re: My Gallery [criticism desirable]
« on: October 25, 2015, 01:58:52 pm »
Hello! Welcome to the forums :)

You've ran into a common pitfall people face when animating walk/run cycles for the first time: When a leg goes in front, we balance it with the opposite arm! ;) Watch a couple slow-motion running videos to see what I mean.

Getting into the colors, you could probably go with two colors and not three. Fur is matte and not glossy ;)
I'd say go with two colors (for each differently colored fur), normal and shade. And have the shade be noticeably different than the normal, which isn't happening right now in the lightest colored fur :blind:

Dithering ('crosshatching' to give it texture) also doesn't work that well in such a low resolution... I'm no expert on this, but I'd recommend just removing the dithering outright.

As for the nose position, I like the second one better ^-^

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