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Pixel Art / Re: Animating motionblur/trails
« on: September 01, 2013, 07:44:55 am »
I think an important part of using motion blurs, is also an extra frame or two with whatever that is about to be blurred to stay in relative place. This indicates that some potential power/weight is being put into it and also gives the player/viewer a quick shot of what is going to happen before the swing happens.
If you look at all the gifs PixelPiledriver posted, before each motion-blur occurs is a either static frame or two, or one with very minuscule pixel movements. And then the follow through is a static image of where-ever the blur moved said object to.
If you look at all the gifs PixelPiledriver posted, before each motion-blur occurs is a either static frame or two, or one with very minuscule pixel movements. And then the follow through is a static image of where-ever the blur moved said object to.